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(1 edit) (+1)

Not exactly sure what’s going on lol. Feels like I am going around town stealing doormats. Managed to finish the game though: Some suggestions:

  • Add PM/AM to the time. It would make it clearer that’s the time of day, at first I was wondering if it’s a countdown timer.
  • Maybe add a candy counter on screen.
  • I would lower the ghost’s movement speed just a bit so the player can better out run them.

Nice job on your submission.

“Not exactly sure what’s going on lol.” Damn, i keep getting that. I tried to do a minimal ui thing but it really seemed to confuse people. The “doormats” we’re supposed to be indicators on where to stand. I got near the end of the jam and realized “how the hell is anyone supposed to know to stand here?” That was my not so elegant solution. What do you think would have been better?

(+1)

Playtesters are often right about what’s wrong, but wrong about how to fix it. So take this with a grain of salt.

I think the issue might be that the “doormat” looks a bit too plain. Maybe you could add some subtle dashed lines or a diagonal pattern to make it stand out. When the player steps on one, a small progress bar or circle filling up could help indicate that they are supposed to stay there for a moment.