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A jam submission

The GlertchView game page

Light your way across the chasm. Beware the Glertch.
Submitted by WalksThroughMolasses — 1 day, 2 hours before the deadline
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The Glertch's itch.io page

Results

CriteriaRankScore*Raw Score
Horror#223.8893.889
Sound Design#823.5563.556
Enjoyment (Best Game)#993.5563.556
Creativity#1343.6673.667
Aesthetics#2243.6673.667
Story#5501.6671.667

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you make this project in?

Godot

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Comments

Submitted

very cool, i like how its pretty hard at the beginning but through trial and error you can get closer and closer

Submitted (2 edits)

I like this game. I like how player move through tiles while turning on the light. My advice would be to have more controls that let player look around a little more to understand player location.  That said, I think it's a great game! I especially like the effect when the game is over!

Submitted

I can't see jack at the little platforms area at the start

Submitted

press space to use the lantern

Submitted

Excellent spin on being chased by a monster. The jumping tiles and limited light source make it super high stress in a way that freedom of movement wouldn't. Don't think I've ever played anything with that particular type of chase mechanic. With that being said I think being able to look around while retaining the tile jumping would be a good improvement. That way you could look back at the monster approaching you as you desperately try to jump tiles in the correct order. Also I do think the initial difficulty at the start of the game might be a bit much. 

Submitted(+1)

If you go back, you can fall out of the map through the door. It feels a bit inconvenient that you can’t smoothly rotate the camera or slightly tilt the view towards the floor - I keep stepping past the tiles by accident.
However, the chase element is genuinely scary, which works really well for a horror game!
Special respect for the fact that no one starts chasing you until you’ve gone far enough - it gives you time to get used to the controls.

Developer(+2)

Ah, good points. Thanks for playing and appreciate the feedback!

Submitted(+1)

Extremely creepy. The grid-based movement is used in a clever way, since you can memorize and recreate discrete steps in a way you couldn't with fluid movement.

Unfortunately I couldn't quite figure out how to cross the chasm without the Glertch catching me and... glertching me.

Developer(+1)

Thanks very much for checking out and leaving feedback. That's definitely the idea I was going for with the grid-based movement!

Sorry you got glertched.

Submitted (1 edit) (+1)

Gets under my skin in just the right ways! Edit: what do you mean there's more than one level

Submitted (1 edit) (+1)

it's simple, but i love the fear that comes form thaat simplicity is just so nice! :o

Submitted(+1)

This is so cool! Simple concept yet really effective! Got my heart racing :D