It was a simple game that made me want to play through to the end! I just wish there had been more checkpoints. Still, overall, you did an excellent job creating it.
I'm glad to hear that the concept we introduced—making enemies invisible and relying on sound cues to avoid them—due to monster modeling issues felt fresh and appealing to you. It's satisfying to know this concept worked well!
I absolutely love roguelike games, and this one had such a strong feel of that genre that it was really fun. I also really liked the character upgrade system! :D