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(+1)

Extremely creepy. The grid-based movement is used in a clever way, since you can memorize and recreate discrete steps in a way you couldn't with fluid movement.

Unfortunately I couldn't quite figure out how to cross the chasm without the Glertch catching me and... glertching me.

(+1)

Thanks very much for checking out and leaving feedback. That's definitely the idea I was going for with the grid-based movement!

Sorry you got glertched.