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Excellent spin on being chased by a monster. The jumping tiles and limited light source make it super high stress in a way that freedom of movement wouldn't. Don't think I've ever played anything with that particular type of chase mechanic. With that being said I think being able to look around while retaining the tile jumping would be a good improvement. That way you could look back at the monster approaching you as you desperately try to jump tiles in the correct order. Also I do think the initial difficulty at the start of the game might be a bit much.