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Forged In Sin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #1 | 4.389 | 4.389 |
| Enjoyment | #5 | 3.500 | 3.500 |
| Overall | #9 | 3.194 | 3.194 |
| Concept | #19 | 2.944 | 2.944 |
| Use of the Limitation | #26 | 1.944 | 1.944 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Affinity, Blender, Audacity & Unity
Use of the limitation
Everything(*) can be used to craft weapons.
Cookies eaten
0
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Comments
really intuitive, but I also like the bits of solving and discovery within it (including the "oh $#*%, my hammer left click doesnt do anything to them!" as they charge you haha). +1 to the not having to backtrack being a nice quality of life piece! I really liked how much the ghosts stood out from their style / shader on them - great work! =]
(a few small recommendations:
- the acquiring animation maybe can be skipped if its something you've already collected before / smaller if so.
- I also wound up in the near-end room || before the drop || where the group of enemies didnt seem to register me hitting them with the throw when they normally would. After kiting them out a fair while and leading them back in they were able to be damaged again)
Cell Shaded look was really good, liked the intro "animation" with eye blinking. I liked the forge animation, simple but very clever, hammer on anvil. I liked the arms and hammer, but i think if the game would be longer, i would prefer to have them not take as much space in the interface as they do currently. especially the hammer blocks so much space.
I liked the small scenes, for picking up a new item, and crafting and so on.
I liked the movement of you character, and cool that I can throw thors hammer.
very clever design with crafting the different items/keys, I especially like that the forges/anvils are placed directly nearby, so that i don`t have to backtrack. Cool mechanic with destroying the blocks.
Very creative overall, you probably also did a good job with the enemys,
Also a good lenght for a gamejam.
Very well done! even more impressive as a single dev!
Some minor criticism:
Once I had trouble after forging, that my mouse kind of seperated from my character. so I could n `t turn correctly etc. but that was fixed by using the forge again.
One of the three ghosts in the last room, was invinsible at first, for like 20s but later on i could kill him. Maybe because he ran out of his room? idk.
Oh, I tried to restart after playing through, but I ended up in an endless loop of blinking eyes... standing up... and repeat :)
The ghosts are strong! fun game, dude. I really liked the looks and the UI. Solid!
Amazing, i'm surprised by how far you managed to go, huge respect for that !
maybe it would be nice to add some hints but it's really good
Thank you, that’s a very valid point. Just FYI if you wanted to know a bit more:
Hints:
Hi! Oh OMG, I'm amazed you accomplished all this in just three days! You even have audio voice-over, not just text dialogue! There's a tutorial. It looks really great.
I think you should make it a bit brighter, but that's just a subjective feeling—it seems a little too dark. After breaking the wall, I couldn't figure out the path to get the key from the gold. It's clear that it must be possible somehow. Maybe adding a subtle hint/arrow pointing somewhere would help, but that's a minor point.
I also ran into an issue: when I play fullscreen, the UI doesn't fully display on my resolution.
Amazing work! as usual!
The visuals are great (really like the mix of 3d environments and HD sprites), and the control feels super smooth.
The game is very polished, also I really wished you can craft or use more stuff as a weapon
whoa this is super polished! though wish more things could be used as weapons