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Scripa Games

23
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2
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A member registered 15 days ago · View creator page →

Creator of

Recent community posts

(1 edit)

You're welcome, it feels good to be part of the game creation. Good luck!

Hi! Interesting game idea. I managed to collect a few words and even crafted something=), which felt satisfying. However, the core objective wasn't immediately clear to me. A brief tutorial or perhaps just a concise "how to play" section on the game page would greatly improve the onboarding experience.

From a visual standpoint, I would suggest committing to one style, either fully 2D or fully 3D, for a more cohesive look.

Regarding the gameplay, when generating letters, you might want to introduce some 'assist' to increase the frequency of real-word combinations for the player. The current level of pure randomness can feel a bit overwhelming. You could also try reducing the size of the letter grid to focus the player's attention.

Hi! The art style and animations are fantastic; the atmosphere is very cohesive and well-executed. Excellent work. 

I struggled to figure out the crafting mechanic—customers kept approaching me and then leaving disappointed =). This really points to a need for a clearer tutorial, or at least a brief "how to play" section on the game page. Additionally, adding WASD as an alternative control scheme would be a good quality-of-life improvement.

Hi! Interesting idea! 

I actually got startled the first time that thing flew at me=). The gameplay itself is fun.

I think you should set the default zoom level to a smaller, more appropriate scale, because right now, every time a new level or game starts, I have to manually zoom out.

Hi! Oh OMG, I'm amazed you accomplished all this in just three days! You even have audio voice-over, not just text dialogue! There's a tutorial. It looks really great.

I think you should make it a bit brighter, but that's just a subjective feeling—it seems a little too dark. After breaking the wall, I couldn't figure out the path to get the key from the gold. It's clear that it must be possible somehow. Maybe adding a subtle hint/arrow pointing somewhere would help, but that's a minor point.

I also ran into an issue: when I play fullscreen, the UI doesn't fully display on my resolution.

Hi. Looks cool! The character and the art style are great, and it's fun to play too.

Maybe you could add healing pickups, like hearts, that sometimes drop alongside the resources. This would allow the character to not only die but also live a little longer =)

Hi! The graphics are great, and the gameplay is fun too.

The ability to pick up and throw items was a neat discovery. I didn't get that right away.

I think the jump duration should be cut down, maybe by half. It feels too floaty in the air, like a low-gravity jump on the Moon =). 

Hi! Cool idea, I really enjoyed the execution, it plays nicely.

I got to Day 3 =). I didn't immediately figure out that I needed to take items from the clients. Initially, I just went straight to mining resources, smelting them, and crafting a sword. A brief tutorial would really help the onboarding process.

Hi, I like your style. It looks fun=). The idea is cool too.

Hi! The art style and animations are fantastic; the atmosphere is very cohesive and well-executed. Excellent work. 

I struggled to figure out the crafting mechanic—customers kept approaching me and then leaving disappointed =). This really points to a need for a clearer tutorial, or at least a brief "how to play" section on the game page. Additionally, adding WASD as an alternative control scheme would be a good quality-of-life improvement.

Hi! Thanks for the feedback!

Could you tell me exactly what was confusing? Was it unclear what to do (missing a tutorial), or is the problem something else?

Hi! Interesting idea! 

I actually got startled the first time that thing flew at me=). The gameplay itself is fun.

I think you should set the default zoom level to a smaller, more appropriate scale, because right now, every time a new level or game starts, I have to manually zoom out.

Hi. Looks cool! The character and the art style are great, and it's fun to play too.

Maybe you could add healing pickups, like hearts, that sometimes drop alongside the resources. This would allow the character to not only die but also live a little longer =)

Hi! Thank you. 🫶

Hi! Thanks for the feedback!

Yes, you can indeed pause it now by clicking the settings button at the top left. But generally, the balancing might be more casual.  I think it currently feels a little too hardcore=).

Hi, I like your style. It looks fun=). The idea is cool too.

Hi! Thanks for the feedback! I went with pixel art as it was simpler for me to create the art with it =).

Hi! Oh OMG, I'm amazed you accomplished all this in just three days! You even have audio voice-over, not just text dialogue! There's a tutorial. It looks really great.

I think you should make it a bit brighter, but that's just a subjective feeling—it seems a little too dark. After breaking the wall, I couldn't figure out the path to get the key from the gold. It's clear that it must be possible somehow. Maybe adding a subtle hint/arrow pointing somewhere would help, but that's a minor point.

I also ran into an issue: when I play fullscreen, the UI doesn't fully display on my resolution.

(3 edits)

Hi! Thanks for the feedback! You are 100% right, that info was definitely missing, and now it's in the game! Cheers! 

Hi! Interesting game idea. I managed to collect a few words and even crafted something=), which felt satisfying. However, the core objective wasn't immediately clear to me. A brief tutorial or perhaps just a concise "how to play" section on the game page would greatly improve the onboarding experience.

From a visual standpoint, I would suggest committing to one style, either fully 2D or fully 3D, for a more cohesive look.

Regarding the gameplay, when generating letters, you might want to introduce some 'assist' to increase the frequency of real-word combinations for the player. The current level of pure randomness can feel a bit overwhelming. You could also try reducing the size of the letter grid to focus the player's attention.

Hi! The graphics are great, and the gameplay is fun too.

The ability to pick up and throw items was a neat discovery. I didn't get that right away.

I think the jump duration should be cut down, maybe by half. It feels too floaty in the air, like a low-gravity jump on the Moon =). 

Hi! Cool idea, I really enjoyed the execution, it plays nicely.

I got to Day 3 =). I didn't immediately figure out that I needed to take items from the clients. Initially, I just went straight to mining resources, smelting them, and crafting a sword. A brief tutorial would really help the onboarding process.

Hey there, miners and base defenders! ⛏️🛡️

Thanks for checking out my prototype!

Right now, the game includes about 20% of the planned gameplay, but you can already feel the core mechanics: mine resources, haul them back to your base, and fend off meteor waves.

Your feedback means a lot — what works, what doesn’t, what could be better.

Found a bug? Throw it at me in the comments 😉

Don’t forget to rate the game — it really helps the project grow.

Let’s dig our way to something truly awesome together! 🚀