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Scripa Games

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A member registered 52 days ago · View creator page →

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Недавно завел, это второе видео о геймджеме

Thanks for the feedback! Awesome that you enjoyed it! 🔥 Перевод - мелочь, а приятно=) Буду еще пилить видосик на канале, с разбором полетов ;)

The gameplay really hits — super fun! 🔥

Thank you=)

Great energy and awesome neon style — love it! 🔥

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Thanks=) Did you spot the tiny firefly tracing the edges of the popups? ;)

Really appreciate the detailed feedback! I’ll do an update after the jam, tweak the balance a bit, and test on more devices — hopefully I can reproduce your case =)

Strange. Viruses spawning? I use Mac and tested in Chrome and Firefox, which browser do You use?

Hey, thanks for the feedback! Whoa, resources don't get spent on building? Was that on web/PC/Android? Was this right at the start or did it happen after something specific?

Hey, thank you! Good to hear! Had two concepts: a cell as arena or a spaceship carrying an arena through a meteorite hell. Cell came out on top! =)

Thank you! Really glad to hear you enjoyed it!

Cool concept! Feels fast-paced and fun to play =)

Yeah, that gameplay really hits — fast and fun! =)

Thanks! =)

Hey, thanks for the feedback! Yeah, balance is quite the puzzle — tons of parameters affecting each other! After the jam I'll definitely drop an update so the heat really kicks in by wave 5!

Cool idea, the visuals are very atmospheric, and the gameplay isn't overcomplicated — great job!

Thanks for the classic! Interesting reimagining of the genre, I really enjoyed the weapon upgrade system and being able to crush other tanks — so much fun!

Hi! The procedural generation works great! Interesting idea — something between Snake and IO games.

Hey there! The graphics are really atmospheric! Took me a moment to figure out the controls =) And yes, two against one is definitely not fair! 🤣

Hi! Great idea for the game! I was a bit confused at first about how to gather gold, but it's a neat mechanic!

Thanks! I’m really happy you liked it =)

Wow, I thought it’d be a cute kitten game 😺 The gameplay is lively and tense, especially when the kitty lands on the spikes 🥲

Interesting idea! =) At first, I didn’t quite get how the beam works — I thought it hits along the whole length. One thing: when the balls start flying, it’s almost impossible to win and the game lags a bit.

Fun and cheerful gameplay, really enjoyed it! 😄 Hope I never meet a courier like that in real life!

Love the gameplay and art — super fun! 🔥 But hey, where does that stone keep popping out from? 😄

Wow, how did you manage to make all this in just 3 days? Super impressive — looks like a finished game! Great job! 💪

Hey! Nice graphics and a cool idea — it’s really fun to play 😊 Everything feels nicely balanced!

Hi! Love the visuals and effects, such a fun concept! Took me a bit to understand what to do — a tiny tutorial or hint in the description could be nice 😉

Hey! Great concept, the game loop feels nice and that slow-mo adds a really cool vibe! 🔥

Thanks a lot! Glad you liked it ^-^

Thanks! Glad you liked the visuals :)

Update ready =)

Thanks for the feedback! Yes, indeed I found a critical bug after tutorial, but didn't have time to upload the build. I'm asking the administrator to re-upload it, but I'm not sure if it will be possible. Worst case scenario, I'll re-upload it three days after the game jam. 

The update is live — and guess what? You’re on YouTube now! Check yourself out at 1:18 😄🎬

Hey! Dev here, thanks for the detailed feedback! 🛠️

You're absolutely right about the pause issue - it's coming in the next update (this weekend!) along with a new spider unit that will help with base defense and add more firepower. Should help balance things out.

About the issues you mentioned:

  • Balance: You nailed it - currently max survivable is wave 8 out of 10. Working on tuning this!
  • Drill/pickaxe upgrades: They DO work - upgraded drill breaks blocks in 1 hit instead of 2, but I hear you on the resource grind. At the moment it is random
  • Fire upgrades/backpack: Still balancing this.
  • Pause during upgrades: 100% adding this with the spider update

The game is still in active development, and your breakdown of the problems is super helpful - this is exactly the kind of feedback I need to see where the experience breaks down.

Thanks for sticking with it to wave 7 and taking the time to explain what's not working. Really appreciate it! 🙏

Spider update dropping this weekend - hope it helps!

Thanks a lot for the honest feedback! Totally valid! The idea came first, execution is catching up step by step.

My goal was to test the core feel — AI tools helped me get there faster.

I’d love to hear more about what specifically felt confusing — gameplay flow, controls, or something else? It’ll help me tune the next version.

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OMG, I forget to set it public. Thank you for showing me the problem

Hi. Tutorial is here =) I hope the start will be easier now =).

Hi. Tutorial is here =) I hope the start will be easier now =).

Hi. Tutorial is here =)