You're welcome, it feels good to be part of the game creation. Good luck!
Scripa Games
Creator of
Recent community posts
Hi! Interesting game idea. I managed to collect a few words and even crafted something=), which felt satisfying. However, the core objective wasn't immediately clear to me. A brief tutorial or perhaps just a concise "how to play" section on the game page would greatly improve the onboarding experience.
From a visual standpoint, I would suggest committing to one style, either fully 2D or fully 3D, for a more cohesive look.
Regarding the gameplay, when generating letters, you might want to introduce some 'assist' to increase the frequency of real-word combinations for the player. The current level of pure randomness can feel a bit overwhelming. You could also try reducing the size of the letter grid to focus the player's attention.
Hi! The art style and animations are fantastic; the atmosphere is very cohesive and well-executed. Excellent work.
I struggled to figure out the crafting mechanic—customers kept approaching me and then leaving disappointed =). This really points to a need for a clearer tutorial, or at least a brief "how to play" section on the game page. Additionally, adding WASD as an alternative control scheme would be a good quality-of-life improvement.
Hi! Oh OMG, I'm amazed you accomplished all this in just three days! You even have audio voice-over, not just text dialogue! There's a tutorial. It looks really great.
I think you should make it a bit brighter, but that's just a subjective feeling—it seems a little too dark. After breaking the wall, I couldn't figure out the path to get the key from the gold. It's clear that it must be possible somehow. Maybe adding a subtle hint/arrow pointing somewhere would help, but that's a minor point.
I also ran into an issue: when I play fullscreen, the UI doesn't fully display on my resolution.
Hi! Cool idea, I really enjoyed the execution, it plays nicely.
I got to Day 3 =). I didn't immediately figure out that I needed to take items from the clients. Initially, I just went straight to mining resources, smelting them, and crafting a sword. A brief tutorial would really help the onboarding process.
Hi! The art style and animations are fantastic; the atmosphere is very cohesive and well-executed. Excellent work.
I struggled to figure out the crafting mechanic—customers kept approaching me and then leaving disappointed =). This really points to a need for a clearer tutorial, or at least a brief "how to play" section on the game page. Additionally, adding WASD as an alternative control scheme would be a good quality-of-life improvement.
Hi! Oh OMG, I'm amazed you accomplished all this in just three days! You even have audio voice-over, not just text dialogue! There's a tutorial. It looks really great.
I think you should make it a bit brighter, but that's just a subjective feeling—it seems a little too dark. After breaking the wall, I couldn't figure out the path to get the key from the gold. It's clear that it must be possible somehow. Maybe adding a subtle hint/arrow pointing somewhere would help, but that's a minor point.
I also ran into an issue: when I play fullscreen, the UI doesn't fully display on my resolution.
Hi! Interesting game idea. I managed to collect a few words and even crafted something=), which felt satisfying. However, the core objective wasn't immediately clear to me. A brief tutorial or perhaps just a concise "how to play" section on the game page would greatly improve the onboarding experience.
From a visual standpoint, I would suggest committing to one style, either fully 2D or fully 3D, for a more cohesive look.
Regarding the gameplay, when generating letters, you might want to introduce some 'assist' to increase the frequency of real-word combinations for the player. The current level of pure randomness can feel a bit overwhelming. You could also try reducing the size of the letter grid to focus the player's attention.
Hi! Cool idea, I really enjoyed the execution, it plays nicely.
I got to Day 3 =). I didn't immediately figure out that I needed to take items from the clients. Initially, I just went straight to mining resources, smelting them, and crafting a sword. A brief tutorial would really help the onboarding process.

Hey there, miners and base defenders! ⛏️🛡️
Thanks for checking out my prototype!
Right now, the game includes about 20% of the planned gameplay, but you can already feel the core mechanics: mine resources, haul them back to your base, and fend off meteor waves.
Your feedback means a lot — what works, what doesn’t, what could be better.
Found a bug? Throw it at me in the comments 😉
Don’t forget to rate the game — it really helps the project grow.
Let’s dig our way to something truly awesome together! 🚀