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really intuitive, but I also like the bits of solving and discovery within it (including the "oh $#*%, my hammer left click doesnt do anything to them!" as they charge you haha). +1 to the not having to backtrack being a nice quality of life piece! I really liked how much the ghosts stood out from their style / shader on them - great work! =] 


(a few small recommendations: 

- the acquiring animation maybe can be skipped if its something you've already collected before / smaller if so. 

- I also wound up in the near-end room || before the drop || where the group of enemies didnt seem to register me hitting them with the throw when they normally would. After kiting them out a fair while and leading them back in they were able to be damaged again)