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(1 edit) (+1)

Wow, that’s a pure BAF entry! The introduction! The characters and their motivations! The legendary artefact and mysterious organisation!

Get ready for a very long comment… Well, I have to make up for the lack of comments, right? (I still can’t believe I’m the first to post here, also someone did on the main game page)

Your entry gave me hope that a sports story could make it into BAF, but mine was too realistic and I see how yours is at a different level… Yet, I would say that, at the core, the emotions and the passion are more important than the fantasy powers (like Eyeshield 21 where I’m unable to tell what can truly be done and what not, not knowing US football enough).

Some will say that it’s childish and unrealistic to give so much importance to a toy/game, but this is not so different from all sports and e-sports competitions. Well, for the mystical powers… I can’t comment.

I really liked all the subtle references in naming. It really looks like a work translated from Japanese, where the translator had troubles explaining some jokes and just left them uncommented:

  • recurrent theme of rotation in the character names’ kanji, although they are never shown, but can be guessed
    • well some of them have other references like the very obvious Unicorn L. Crawfish… Wait, maybe the L. is for “Loop the loop”?

  • nobody says “bro-yo!” but I’d get how a translator would come to this…
  • I had to search for what a shichirin is! (even more hidden as the English order “Rin Shichi” doesn’t make any sense)

(for having myself put many name puns in my last VN - which unfortunately didn’t qualify for BAF criteria - I understand how it can be frustrating to spend a lot of time of them for little gain, so I wanted to let you know that they didn’t go unnoticed)

Aha, I’m still playing 999 these days, the funyarinpa juice made me laugh. I wished Yoyo made a comment about how it tastes though, I’m still curious! I also want to try some sakotis. But not shirako… Who makes these juices anyway? A former sweet designer from Harry Potter’s Bertie Bott?

I really wish the gameplay was more elaborated, but I saw the troubles you got through in the devlog. Although you rejected QTE, I admit it was the first thing I imagined for a yoyo game. But when the “RPG” system was revealed, I was still excited about doing cool combinations, so I think that could work but you’d really have to give meaning to the sequence of actions and the modifiers they can give to the next action.

From my understand, this is a skill show like a dance battle though, there will still be the one limitation of the absence of direct conflict and thus no counter-play: each player just do what they think is an optimal sequence and therefore you’d do the same thing independently of your opponent.

BUT even non-violent battles may have interaction rules. For instance, in rap battle, your quip must make sense and answer your opponent’s previous sentence. In Pokemon Ruby and Sapphire, the contests feature indirect confrontation based on the play order and impression made on the public and other pokemons.

For yo-yo, I imagine that your move could have qualities like elegance or fierceness (where character personality would come into play, Shion and Roman being better at elegant moves) - wait, that’s what you’re already doing now with Guts and Charisma, and those are affected by the player choices in the narrative parts, which I think is cool (classic but effective CRPG-style stats). Currently all moves use that bonus but with certain moves being buffed by just Guts or just Charisma, we’d see the difference better.

Then, there could be as novelty: doing a move too similar to your opponent’s previous move (or your own) would lose in originality. But for this to work you need to implement many more moves!

Finally, some moves may give bonuses to some others if they go next in line, related to how they chain well physically (but I don’t know enough yoyoing to say what they are exactly).

Anyway, the ending of Arc 1 was really cool and makes me want to see the other episodes! Uh, I mean, the rest of the game!

The BGMs also fit well and the main theme really standing out (pretty cool to keep the instrumental in the menu and the full song in the game for important events, as in some Sonic games). I thought “wait, they had budget for a Japanese song?! No, that’s stock BGM, right?” and yes I do see a few BGM providers including Maoudamashii in your credits (which I sometimes use too).

Clicking anywhere on screen spawns that rotating logo? I didn’t even know you could do that in Renpy!

Really, this reminded me of that Boss Rush Jam with theme “Rotation” where all the jammers (including us) tried to put crazy rotating elements everywhere in the game, and even in the UI.

Some issues I found:

  • the main logo rotation (also continue button) causes jittering. This is something I noticed in several Renpy games using rotation (I think one had a snowflake rotation). For some reason the pivot is not perfectly centered? But I think Fatal Twelve had a clean gear rotation in its menu (we could check its code…).
  • when the speaker name is too long, the “continue button” appears on top
  • at some point, hovering a button turns it into a rotating logo and it moves interaction box and it’s hard to toggle off… can’t remember where it was, though
  • “You’re foe’s weak, Hero’s Vow!” → is that a reference? It doesn’t sound like something that Yoyo would say? (I also totally forgot that his yoyo was named “Hero’s Vow”)
  • I’m sure I saw a space before a closing double quote somewhere near the end, but for some reason my screenshot wasn’t taken

I’m regularly taking part in BAF, but I have troubles making very shonen-like works… When I started studying writing seriously, I had to unlearn all my high school habits of thoughtlessly placing tropes everywhere and think about a serious theme based on my personal life, which gave birth to more realistic, down-to-earth stories, and now I want to combine that with cool fantasy elements. So I’m learning a lot from other BAF games!

Finally, are you looking for extra programmers / game designers? I’d love to help you finish this game!

Oh my, this is truly a delight to see! How very kind of you! And so very detailed! You’ve made our day.

I think sports story would do well in BAF even if it’s leaning towards the realistic. The fantasy parts can come from the show of emotion/passion, or even overactive imagination. You are correct about Eyeshield 21 (and to some extent similar other sport shows like Prince of Tennis, Haikyuu etc?). Presented in such a way, we could no longer distinguish real and fantasy even without explicitly “mystical powers”. I hope you’ll be able to realize your sports game in future BAF.

I don’t want to hog the space with my comments alone, so I’d shared this for the others to comment with their own accounts. As for the technical parts: We actually have most of your suggestions discussed/explored for the RPG system, which I hope will be in the next update of YYO or as the final update after we got all story parts in place. Hearing this is reassuring, as it means that what we’re trying to make is in line with someone’s expectations. Every NPC would have different Guts/Charisma parameters. We’ll also have a toggleable skip button so people could autowin battles they don’t wish to play through, if mini games aren’t your thing.

Maoudamashii is a savior when it comes to high quality royalty-free songs! I was looking for a main theme to tie the game’s presentation and the site just happened to be newly updated with this song…which fits like a glove! The HURT/RECORD people are very nice too.

You can implement the rotating logo click effect in your game with this https://lemmasoft.renai.us/forums/viewtopic.php?t=57408

  • The main menu rotation is jittery because… Because it really is placed on the wrong pivot (ha ha). I forgot to measure the position exactly, so the logo wasn’t properly centred, … yeah. >.< Renpy actually does smooth rotation if your image is a proper square.
  • The ctc was a beast to position, but it was mainly because I forgot that some of the names were really, really long when composing the UI. Some designs might worth redoing.
  • Hover button turning into the rotating logo? HMM. I’m gonna hunt for this one because I don’t know this happens.

We do hope more people would pay attention to this entry because we really like it! But rest assured, we don’t plan to abandon it regardless of the reception. We have something in store for YYO in the near future, and I hope to fix all of these jankiness by then.

Speaking of which, thank you for the offer! I’m afraid we must decline for now, as we’re doing this very casually between friends. We don’t really have set schedules or real documentation, which would make it really hard to onboard someone else. We’ll eventually finish this, even if progress can be slow at times (We’ve done other projects together as a circle over the decade). Our current plan is to release a revamped Arc 1 containing everything we couldn’t include in the jam build (or at least a slightly more polished version), then begins work on Arc 2.

Again, this comment really makes our day :3 Have a good day!

(+1)

Well, for BAF criteria, I asked the organizer and here is their answer: https://itch.io/jam/baf-jam-2025/topic/5033588/sports-story-games-with-exacerbated-but-plausible-human-skills

Sorry, I can’t find where the unstable click button is anymore. I thought it was in the pause menu but it just uses text buttons. You can just ignore this for now (may I confused it with the mouse click effect - thank you for the link, by the way).

Ah, I see, you’ve been working on this in your own circle. I’m trying to build a team by gathering my past jam collaborators, now, trying to make a smaller but higher quality game next.

Anyway, I’ll be looking forward to playing the next Arc!

Hi! Thanks so so much for your very thorough, detailed, and even-handed comment!

I'm glad you enjoyed the story. ^^ It was a parody but also a love letter to "children games" shonen anime like Yu-Gi-Oh! and Beyblade.  I just love how high energy and dramatic they can get.

And I'm definitely glad that you noticed the name puns! I do love name puns. They're a big part of Ace Attorney for me. Although, because I don't speak Japanese myself, I had to resort to English puns using Japanese syllables.

You're absolutely right about that phrase sounding OOC for Yoyo, we'll update that!

Cheers!

(2 edits)

You’re welcome!

because I don’t speak Japanese myself

Wait, somebody else wrote the Shichirin 七輪 joke then? It’s just on spot if Rin is written 輪 (wheel)! What about Furuya, which is usually 古屋 or 古谷, but could be exceptionally written as 振 (swing) 屋? Well, stats say it’s only 220 people in Japan… and I don’t see other Japanese puns. I suppose I may have read too much into it…

I get the pronunciation thing though. I’ve been working on Chinese names and since I didn’t have a sense for it, I ended up making phonetic English jokes (but that still sound like how Chinese speakers transcribe English names).

P.S.: I noticed Yo-Yo-Oh is not on your profile page, in case you forgot to show it (would be nice if itch had an option to always show games by default even if you’re just a collaborator, I tend to forget to show them)

The Shichirin came from Ariana Grande's tattoo, which was spelled 七輪 and intended to mean 7 Rings, but meant a small grill instead. But yeah I wouldn't be aware of the word/kanji if not for articles like this.
https://www.businessinsider.com/ariana-grande-japanese-tattoo-still-wrong-2019-2

As for Furuya it was meant to stand in phonetically for "player" as in "yo-yo player", so that's a happy coincidence! 

And thanks for the reminder! I'll add it to my profile.

Aha! Bad Chinese character tattoos have been around for years, I wonder what tattoo artists think when they do this. Are they aware of it but don’t want to hurt their customer’s feelings? Just following the blueprint and no time to search if it’s correct or not on the net? (plus if you’re not knowledgeable it’s quite hard to search) Feeling responsible every time and having nightmares about it?

I see for Furuya, although without the Fu -> Pu I don’t think it really stands out. Another word for player in the context of (competitive) sports though, is “Senshu” 選手 (and “Kyousou” 競争 for competition), in case you want to inject that in a future competitive character’s name, it should be quite easy as they are common syllables.

Anyway, I checked the other names on a pure phonetic perspective and most of them make sense now! Still not sure if there are puns in the Western ones, maybe I’ll learn more about them in the full story!

Hello & thank you so so so much for your comment!

I just want to say that I relate with how ard it is to channel the shonen power after years of working with more "down to earth" stuff.  Even now I'm still struggling with the character design u_u. Working on this gives me extra appreciation to shonen character designers, like how they can make interesting shapes for the characters as well as the devices (thank heavens we have help for the yo-yos).

Thank you once again and best wishes for your future projects! I'm looking forward to it!