The Shichirin came from Ariana Grande's tattoo, which was spelled 七輪 and intended to mean 7 Rings, but meant a small grill instead. But yeah I wouldn't be aware of the word/kanji if not for articles like this.
https://www.businessinsider.com/ariana-grande-japanese-tattoo-still-wrong-2019-2
As for Furuya it was meant to stand in phonetically for "player" as in "yo-yo player", so that's a happy coincidence!
And thanks for the reminder! I'll add it to my profile.
Rheine
Creator of
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Hi! Thanks so so much for your very thorough, detailed, and even-handed comment!
I'm glad you enjoyed the story. ^^ It was a parody but also a love letter to "children games" shonen anime like Yu-Gi-Oh! and Beyblade. I just love how high energy and dramatic they can get.
And I'm definitely glad that you noticed the name puns! I do love name puns. They're a big part of Ace Attorney for me. Although, because I don't speak Japanese myself, I had to resort to English puns using Japanese syllables.
You're absolutely right about that phrase sounding OOC for Yoyo, we'll update that!
Cheers!
Quite fun and well-put together. Really good UI!
I think it's fun to piece together the information, but I think there were a bit too many red herrings for me, haha. I especially had major problems trying to log in to the first account (the one with the user/password). Might be helpful if the game gives more hints when they see the player is struggling.
Anyway, I got really close to the answer and got the right culprit, method, and evidence, so I'm pretty happy.
Looking forward to more games in the future -- and hopefully you can collaborate with artists to create original artwork, or use public domain assets. ^^
Hello! I used this for my Road Trip Jam 2025 entry.
https://rheine.itch.io/exit-stage-left
Thank you, it's really easy to use and it works really well with Ink.
Thanks so much!! Glad you enjoyed it. Haha, yes, I was inspired by some of the older Fire Emblem games where there was a weapon triangle (Axe/Lance/Sword) and a magic triangle (Darkness/Anima/Light). Since it was short I wanted to have some complexity.
Looking forward to trying this tool again in the future!
Hey, I tried importing my previously exported HTML file and it didn't work. :(
Was the previous palette "dawnbringer-16"? I tried importing it while having this palette selected but it didn't work either.
I submitted an entry for the jam but I noticed an error that I want to fix, but the import function seems to be not working ATM.
Tried the game and got the true ending on first try, woo hoo!
It's a short and sweet experience. The structure is simple but effective by starting right as the action is about to begin, but I think a bit more explanation about the magical girl system here would be nice to ground the reader more in the world. It can also raise the stakes by making us care more about the "villain".
The doubts and challenges of being idol are well-represented through the enemies, although I find the first two much more clear cut and easily understood compared to the third one, which feels a bit all over the place.
But the message of story is nice and very hopeful. Magical girls and idos go really well.
The interactions between Renra and Chiki are also quite enjoyable, although it gets repetitive a little bit with the shades and tsukkomi. But they have great dynamic together.
The presentation is wonderful, the UI is adorable. The enemy cut out feels a bit out of place but it's still okay. The animations really ups the production value and are utlizied well in each segment. The sprites are adorable and the BGs are really good. Oh, and the music, especially for the final confrontation, is really cool and pumps me up.
Overall, a simple but touching story that could have used a little bit more expansion, with excellent presentation.






