Happy to be here and excited to check out the issue! Interesting selections just as always!
Requiem
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It took only the first three minutes of the game for your point to get across. I like how arbitrarily tedious the control is, the jankiness adds to the whole atmosphere. For the life of me I couldn’t figure out how to get a cat, which robbed me of perhaps the only one joy I could have in this life. Got to the end of the game though, just in time for my own actual dayjob. One must imagine Sisypus happy.
What are the trash cans for?
Thank you for writing this. Many food for thoughts, and some really cool lines. I especially like the rights as pizza analogy. I was going to say ’but you simplified this way too much…” and a couple pages later you confirmed that you were aware and the omission was meant to spark a discussion.
Sadly, I think the people who have to be convinced are exactly the set of people who wouldn’t be in the jam, who wouldn’t be reading this. A friend of mine already expressed interest in translating the zine. Maybe we should start printing this and leaving this out somewhere.
I love this. I intended to write a zine venting about this for this jam and missed the deadlines due to real life stuff, but I’ve always hated that hobbies these days have to be so commodified and capitalist-approved. Let Kevin free from the stupid scarves. It’s insane that many hobbies are considered luxuries because apparently not making money in your spare time is a crime (and a sad reality to many).
Living from your hobby is cool.
It doesn’t have to be the only way or even the only valid way.
It’s a 14inch laptop, 1920*1080. Also our eyesight has been failing us in recent years, so font size adjustment is a wonderful option to have.
Sorry for the inconvenience, we’ll see if we could play the game some way or another.
(If you need resource, this is a good one https://gameaccessibilityguidelines.com/)
I really wanted to, but Downpour has no conditional logic. In order to show the whole poem I have to go through and photograph every possible combination (which is totally doable given the small amount of lines). Alas, I fell sick and had to contend with merely finishing.
Thank you for giving this a try, glad to hear you had a lovely time :)
Yeah I was trying to see if there’s more in the book. Like if it would apply for cargos that are already three in a row before he joins, if it becomes three in a row after an effect (like splash damage/pearl/carpenter fix) or just for found crates… But I suppose that’s a bit more detailed than intended.
Noted, I’ll try to grab a console log next time!
Porter/Baggy’s ability says it specializes crates when you have three same values in a row. I was not sure what it meant and it seemed like there was no entry for this ability in the book yet.
Haven’t said this before so I’ll say it now, game is very fun despite. If I encounter a crash I just restart. I keep going back to this whenever I have a short lull time where I have to be on standby but nothing is truly happening. Very chill game, and always pleasantly surprised to find something new. Thank you for making it, and for the updates!
In some random (new?) encounters, the animation completely freezes the game, stutters if you try to click, flail a bit, and then freeze again. Since the game has no save option, this means whenever this happens you have to start from the beginning. I wonder if this has something to do with the Tinker since it has only happened to me today, but in all three times I outfitted the ship with massive amount of trinkets.
Also Rosa doesn’t give you company when you already have 5 even if you have a side boat, so I think this should be mentioned in the book. Also I don’t find any entry on Specialize?
Hello, thank you for the kind words! I’m really happy you enjoy this work! Would you inform me which part are you referring to, specifically? I tried to keep text flickering to a minimum (individual word effect), so if you see stronger flicker effects (especially for the whole textbox) that might have been unintended and I wish to investigate that.
I beat it!
It gets a bit tedious at times, but realizing this isn’t as random as you think (you can time when to stop the roulette) makes it less frustrating and more appealing. I also like the push-your-luck rest area.
One thing I’m not sure how to rectify without taking away the ability to manually time your stops… When you have burns/poisons fighting against enemies with burns/poisons…so many reels per round, making battles feel less snappy.
Poison is quite strong. Burn is capped at 3 per and disappearing right away, so it always feels not worth it compared to weapons that can deal more especially once you can get more than 3 per reels on average.
There should be a way to access the settings in-game.
I have not found a way to peoperly clear the game without a shield, and with one the run becomes a test of patience.
Art is very nice to look at, I like it. I also like that every enemy has traits you can learn.
Overall, a pretty fun demo
Furthermore, some players were sad to see their city being destroyed - even though that’s the premise of the game.
I think it would be really nice if you could save the state of the town at the end of every run (alongside some fun trivia like how long they have managed to survive, number of buildings placed/destroyed…), so the players could have a nice little gallery to browse after playing a while. Their Pompeii might be gone, but not forgotten…
https://avenueq.itch.io/lady-anneliese-dies
Death is a terrible, *terrible *thing that happens to *other *people!
Bon vivant Lady Anneliese van der Meer is privy to the finer things in life, and she is poised to be one the richest women in Surrey following her 21st birthday. At the tender age of 20, she is a person of many talents and also irrevocably, unmistakably dead.
Raging against the sheer injustice, her soul lingers around to relive her final day, searching for an answer…
A mysterious affair in a secluded manor. Three suspects.
Can you reach the truth she is looking for?
I found this in the new DramaticRevealBG transform, the usual operands failing when played in WebGL. Thought you may want to know.
ShaderError: ERROR: 0:79: '-' : wrong operand types - no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:79: '*' : wrong operand types - no operation '*' exists that takes a left-hand operand of type 'mediump 2-component vector of float' and a right operand of type 'const int' (or there is no acceptable conversion)
ERROR: 0:79: '-' : wrong operand types - no operation '-' exists that takes a left-hand operand of type 'const int' and a right operand of type 'mediump 2-component vector of float' (or there is no acceptable conversion)
ERROR: 0:79: '*' : wrong operand types - no operation '*' exists that takes a left-hand operand of type 'const int' and a right operand of type 'mediump float' (or there is no acceptable conversion)
ERROR: 0:79: '+' : wrong operand types - no operation '+' exists that takes a left-hand operand of type 'mediump 2-component vector of float' and a right operand of type 'const int'
Heh, I was just thinking I should take another look at squash and stretch - I couldn’t find a goad way to change size based on an image’s default aspect ratio rather than it’s parent’s aspect ratio or a fixed shape.
If you don’t mind explaining, what would the parent be? And by fixed shape, does this mean that the image can be transformed into arbitrary polygons, as long as it’s in the same aspect ratio? This is more a curiosity than anything (also thank you for taking a stab at this, even when it proves to be more complicated than I thought).
Or…hmm. Let me know if that’s too involved and I’ll shove it on a branch of the repository and send you a link.
I think I can do this now that you’ve told me where to look.
I believe printing variables in ink is just putting curly brackets around the variable name.
Oh, I mean to have it shown on the VN screen at all times, not in dialogues.
Hi! I’m back here to ask about using the storylet system you have in your gist https://gist.github.com/JoshuaGrams/073e02468a5fe3addb8cdbfdc6f199d3 along with this VN template in a future project.
Where should I start to modify the main.js? Both templates modify the js in some ways and I’m not familiar enough with js to try frankensteining them together.
And if I want to show a variable on screen (especially to debug storylets), how would I do that?
Thank you in advance, and I hope I haven’t been too imposing (and no worry if this is too involved for you to answer).
Thank you! It’s actually a feature of the platform https://texturewriter.com/ which was designed to be …the child of CYOA and a parser.
Since you like literature, try this if you have not. https://texturewriter.com/play/emshort/endure
I found this engine both more liberating and constraining at the same time (compared to a parser or choices). Not sure I’d like to use it again because it necessitates a specific design to work but a curious engine for sure.