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A jam submission

stand clear, doors now closingView game page

sometimes you just want a quiet commute
Submitted by miseri (@miss_accordion) — 1 day, 9 hours before the deadline
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stand clear, doors now closing's itch.io page

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Comments

Host(+1)

Ohhhhh this is really cool to play. Has a real retro feel to it. Also love seeing another Decker entry this round!! 

Developer

Ah thank you! Decker really helped in making the right vibes for the game <3

Submitted(+1)

Honestly this is an absolutely WILD thing to make as your FIRST EVER Decker project. I'm still amazed by how much care clearly went into all of this. Good gods it made me miss metro so much. Even if it's, y'know. *gestures vaguely* an Entity. 

And your Latin wasn't left unnoticed <3

Developer

Ahh, you're too sweet! I'm glad that the headaches I endured managed to make something good, lmao. If I am able to escape the use of public transit one day, maybe I'll miss but until then.......... (Also, thank you for noticing the Latin <33)

Submitted(+1)

I love the sounds in this one. Pushing the buttons gave me so much joy. The writing definitely brought me to the subway and pulled up thoughts and conversations I've had before. I love that even as things are getting existential, the characters still joke and talk casually and feel like actual people. Who says you can't get philosophical without also joking with a friend? Intriguing game. Time for me to push more buttons 

Developer(+1)

haha, yay for buttons! And aww, thank you for the kind words as you're so right! i always love incorporating comedy with serious themes with varying degrees of success, so im glad to see that this was a success one <33

Submitted(+1)

what a clever and delightful read! the crux of this ride is the dialogue, so it was imperative it remain as snappy and witty as possible – and on that front, i’m happy to say you fully delivered. the back and forth of the characters veering from mundane reality to abstract thought was perfect for the real-unreal vibe. the aesthetics were also really well curated and put together, giving the game a really cohesive whole feeling. i think they were images pulled from online, right? but they all came together really well, giving it such a distinct look. also i loved the bits of interactivity throughout in addition to the sound design. it feels much more alive and playful because of that.

i also love the way the theme is addressed and played with. at first it almost feels cult-y, with the subway having gained form from the masses huddled in their multitudes within, the ritualistic ceremony of having to force yourself to get in and head to the same destination. but the tongue-in-cheek vore joke at the end is a cute way to call that into question too. how much of this is real, how much of this is imagined? all that to say, of course, that i really enjoyed my time playing stand clear, doors are closing!

Developer(+1)

Oooh, I love reading this takeaway from the game! Makes me feel all smart, lmao But seriously, I'm so glad to hear that the execution worked out -- always hard finding a good balance for these things, so thank you for the kind words <33

Submitted(+1)

I really love the contrast between the cheeky, comedic dialogue between the two characters and the cut to existentialism, and that last line?? I did laugh lmao it caught me off guard

Developer(+1)

Hahaha, thank you! I'm glad you enjoyed it!

Submitted(+1)

This is cool!  The dialogue was super good.  I loved that if you pressed the train announcement buttons, you got clapping noises.  And the ending line--she said exactly what I was thinking, lmao! XD

Developer

Lmaooo, and the funny thing is that I wrote this with another metaphor in mind and had the initial draft end a couple lines prior. But when re-reading it, I was like whoops. It makes for a stronger punchline, I think...maybe lol.

Glad you enjoyed it <33