Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

what a clever and delightful read! the crux of this ride is the dialogue, so it was imperative it remain as snappy and witty as possible – and on that front, i’m happy to say you fully delivered. the back and forth of the characters veering from mundane reality to abstract thought was perfect for the real-unreal vibe. the aesthetics were also really well curated and put together, giving the game a really cohesive whole feeling. i think they were images pulled from online, right? but they all came together really well, giving it such a distinct look. also i loved the bits of interactivity throughout in addition to the sound design. it feels much more alive and playful because of that.

i also love the way the theme is addressed and played with. at first it almost feels cult-y, with the subway having gained form from the masses huddled in their multitudes within, the ritualistic ceremony of having to force yourself to get in and head to the same destination. but the tongue-in-cheek vore joke at the end is a cute way to call that into question too. how much of this is real, how much of this is imagined? all that to say, of course, that i really enjoyed my time playing stand clear, doors are closing!

(+1)

Oooh, I love reading this takeaway from the game! Makes me feel all smart, lmao But seriously, I'm so glad to hear that the execution worked out -- always hard finding a good balance for these things, so thank you for the kind words <33