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3XXX's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Covert Environmentalism | #8 | 3.831 | 3.897 |
| Actually Fun | #16 | 3.594 | 3.655 |
| Sticking to the Rules | #22 | 3.899 | 3.966 |
| Overall | #23 | 3.602 | 3.664 |
| Skremplet Revival | #27 | 3.085 | 3.138 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Incredibly strong vibes with this one. A peaceful, solitary feeling between bouts of combat. Short and impactful. Really nice work.
Exquisite vibes!
Cool game, the lore and music gives the whole world a mysterious vibe and I love how the broken sky skybox looks. I like how the solar game board is used to arrange the Skremplets, and the way Skremplets are used are interesting as I didn't pick up the shooting one until last, so most of my battles were using the DoT field which made the confrontations feels quite unique. The name reveal of the big boss you could see the whole game was fun, had a great time with this one.
The little bit of lore is really fun, I like that it left gaps for me to wonder about. The way the gameplay events effected the world in big visual ways without forcing the player to look at it made it fun to discover.
Fun game! I like the combat and I would love to see where you could expand this with more skremplets and enemies.
Also, the lore with the broken sky is sooo cool!
Fun concept and nice character design, especially DSD!
The HUD with the skremplets attached was cool. I liked the simplicity in the shapes in your game and it made you focus more on gameplay. This was a fun mix of shooter and platformer.
Cool game! It took me a while to figure out how to use the Skremplets, but I think it's awesome that they hang out on a dashboard and that you can shift them around your controls. On the right path, I like that there is a fake pit that leads you into the boss (I actually cleared the jump and found it while jumping back to the main platform lol). I also like the concept of traveling to each factory and liberating them from creating pollution. I believe the apple healed, dot cube did AOE, and the standard shooter.
Thanks for playing! Having a small popup or something for the control scheme with a more concrete explanation was definitely on my mind but didn't make the cut timewise.
I think I initially thought Q and E were alternatives for Left Click and Right Click. After shifting things around a bit it made more sense that it's actually 4 separate buttons. I think I was clicking with the shooter when I should have been pressing E. Either way it was fun anticipating taking down the giant factory while freeing the other two.