Gee whiz amazing amount of polish. It's all so cohesive. How on earth did you manage to make something so complete in such a short amount of time! So many amazing little shaders scattered around. Gameplay is satisfying, SFX great, sound great, just fantastic. Well done!
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Tower of The Biscuit's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #22 | 4.052 | 4.052 |
| Audio | #35 | 4.000 | 4.000 |
| Visuals | #38 | 4.588 | 4.588 |
| Gameplay | #51 | 3.971 | 3.971 |
| Theme | #77 | 4.049 | 4.049 |
| Enjoyment | #115 | 3.971 | 3.971 |
| Innovation | #136 | 3.735 | 3.735 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This is a jenga roguelike, where the player first builds their tower, and then they are forced to eat portions of said tower.
The player can decide to eat more of the tower in exchange for more points, which is where they can risk. Some synergies can also be pulled off by eating foundational pieces to trigger additional bonuses.
Alongside that the game is cookie themed :3 (wow crazy)
What code and assets did you not make from scratch during the jam (if any)?
Some SFX from pixabay.com
The fonts used: ARGO Typography and Nice Sugar
How many people worked on the game?1







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