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SNAKY Shooting's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Engagement/Fun | #4 | 3.909 | 3.909 |
| Gameplay Polish | #5 | 3.545 | 3.545 |
| Theme Interpretation | #6 | 4.000 | 4.000 |
| Overall | #16 | 3.318 | 3.318 |
| Presentation (Aesthetics, Audio, etc.) | #21 | 2.909 | 2.909 |
| Originality/Creativity | #23 | 2.727 | 2.727 |
| Magical Girl Concept | #25 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
The protagonist is a magical girl who can summon snakes, and the stage 2 boss is a magical girl who controls ghosts. All the girls can fly, too.
Which theme(s) do you pick?
Snake Eater, Guns of the Patriot, Phantom Pain
How does your game fit those theme(s)?
Snake Eater - The protagonist is accompanied by a snake familiar, and can summon a giant snake to eat everything on screen. Guns of the Patriot - Stage 1 boss is a patriot who uses guns. Phantom Pain - Stage 2 boss can control phantoms, and seeks to inflict pain on the protagonist (to avenge her fallen comrades, which I suppose kinda fulfils half of the "Revengeance Rising" theme?)
If you follow any of the optional challenges, elaborate as you like.
A Weapon to Surpass: The protagonist is on a mission to destroy the enemy's secret superweapon. This is briefly mentioned at the end of stage 2. (Unfortunately, I ran out of time to finish the next stage which would elaborate on this...)
Were the assets for your game made during the jam? Elaborate as you see fit.
The protagonist's bust and the main menu background were reused from my previous MGGJ banner attempt. The jelly-filled donuts, graze particles, and warning icons were reused/edited from my previous games. Music and sound effects were free assets. Everything else was made during the jam.
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Comments
As much as I like your usual VNs, this is good too.
Thank you!
Forgot to comment my feedbacks here lol. I already had a few words in discord and won't repeat it here, but I do have some feedbacks that are only related to the gameplay regardless of the difficulty. There many things that can be frustrating when it comes to the bullet hell of the game (Since this is obviously heavily inspired by Touhou I hope you don't mind me comparing your game to it in my feedbacks -- I hope I won't sound too harsh lol):
Looking forward to if you make another similar game next time; hopefully you will at least consider my feedbacks.
Thanks for the feedback!
As someone who absolutely sucks at shmups, I really appreciate that you included an easy mode. It was a short game, but really fun.
Thank you!
Really fun, I enjoyed playing this so much that I played it twice! It's neat to see another game inspired by Touhou cause ours was too. I think my favorite part was dodging through all the bullet patterns and how unique they all are. Great job!
Thank you!
Fun, reminded me a lot of Toho. I would like the ability to change how loud the music is. Also what the drops from enemies do.
Thank you!
As for what the drops from enemies do:
OnigiriJelly-filled donut - Point item; increases score multiplier at the end of the stageWell.. Did not expect to be exploding girls with lasers but here we are :P Good little Shump but felt like in some phases of the boss fights there was no way through the attacks unless purposely taking damage! Really good effort though :)
Thank you!