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J-Marcos

49
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A member registered Aug 06, 2025 · View creator page →

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Short but fun game. I also like the art style 

This was really cool. I dig the vibes and the music! I'm looking forward to what more you add to the game in the future :D

Thanks, I'm glad you like the art in my game! :)

I think the issue is probably my graphics card, which is pretty old at this point. I've really been thinking about getting a new one lately.

I think the presentation is really cool. But I think it's too difficult for me. That could just be because I'm bad at shmups in general, though.

I really like that it felt like a dramatic final chapter. I think mixing 2D sprites with a 2D environment was cool. And I also really liked Juthabel. But I think some more audio feedback from casting the spells and from taking hits would've been nice, though.

In really like the story and character designs. But I really couldn't find anything once I was able to move. Am I missing something, or does the game end there? And speaking of moving, I think it'd benefit a lot if you could just hold down the button to keep moving instead of having to take one step at a time.

I had a lot of fun with this one. I did not expect the Power Rangers battle lol. Unfortunately, my computer couldn't handle all the fire effects from the boss fight against the flamethrower guy. It was super laggy, and I couldn't get past it.

This was short, but very fun. I had a blast. I think the art style was also very charming and the music got my blood pumping. The only nitpick that I have is that maybe you could've given the player character a simple running animation. (Unless the idea is that she's flying to the battle zone. If that's the case, you can disregard my my nitpick.)

I really like the art, so it's a shame that there's no environment. I think controlling the character feels pretty smooth as it is. I'd love to try it again if you polish it some more.

I think the game is very good but...I got stuck on one of the puzzles and couldn't progress at all. I probably just suck at this type of puzzles.

Thanks! I'm glad you enjoyed it :)

I like where you're going with this. I would like to play it again if you polish it more. One issue for me was that the game starts with the combat, and I wasn't sure which character I was playing as (I wasn't sure what name belonged to what sprite). So maybe it'd be good to add character portraits in the dialogue and the battle menu.

I suck at bullet hell type games. I couldn't beat a single one of the three challenges. That being said, I imagine that people who are into this genre will enjoy it. Other than that, I think the art style is great.

Very wholesome, and the art style is great! Amazing job!

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I really liked the mechanic of growing the plants to help you progress. However, after I had progressed a lot, my character got stuck inside a wall due to a weird collision interaction, and I couldn't do anything else after that.

The presentation of this game was really good. The art and music were very cute. I also really enjoyed being able to pop the clowns' balloons to send them to their doom, haha. If I were to nitpick about anything, I'd say that some more enemy variety would be nice. Since defeating the clowns was so quick, I spent a lot of time just seeing ghosts flying around the screen.

The controls were kind of hard to get used to, having the F be the attacking button and all. Also, the boss flipping the player off was a funny touch, but the game just froze after I defeated him.

I don't know if I was doing something wrong, but I kept getting stuck in places and couldn't progress. Once I entered the nearby town, I couldn't exit from it. And when I entered the castle on the north part of the town, I couldn't exit from it either.

As someone who absolutely sucks at shmups, I really appreciate that you included an easy mode. It was a short game, but really fun.

It's a simple concept, but still fun. I wish that the game let you see the second card at least a second longer before flipping them back again. Sometimes I couldn't get a good look at the art, so I had to click it again just to look at it.

I think the character sprites look really nice, and I can see what you're going for with the gameplay. I know it's a WIP, but I'd like to give it another try if you finish it.

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This was really good! As a Mega Man enjoyer, I really enjoyed the platforming and the presentation. I think the big focus on stealth was also a really interesting approach. If there's anything negative for me to point out, it's that there was a text box that opened up at one point but it was completely empty. But other than that, amazing work!

I had a lot of fun with this game. The only issue (and I know this is purely a me issue), is that I would've liked if the game was compatible with  controllers. I'm terrible at playing action games with mouse and keyboard. 

I really liked the presentation. The art and music are all really good. As for the gameplay, I tried playing it with the gamepad, but it just wouldn't detect the Dpad for some reason (all the other buttons work fine, but the character just wouldn't walk at all). I think the game would benefit a lot from audio feedback, especially the boss fight. The boss went out of view a lot of times, and I had no idea if she was going to do the lightning magic or the dash attack. I think that made the battle a lot more challenging than it was probably intended? Also (unless it was made like that on purpose to make the game difficult), I think adding a way to recover HP would be a nice addition. 

Despite these things, I enjoyed the game a lot.

The gameplay is simple, but very fun :)

I think the mechanic of latching on to the target to deal damage is cool. If you're able to build the game properly around it, I'd like to give it a try.

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The pixel art style is very charming. I noticed that the counter didn't go up (like you mentioned on the game's page). But I was wondering, do you just keep playing until you die, or are there other levels? I kept killing enemies for a while until they overwhelmed me and killed my character.

The issue with the HP was fixed. Again, thanks for bringing it to my attention :)

The presentation was really good! The blur effect got a little too strong during the battle section, though. Other than that, I think maybe you could've included a dialogue log. I accidentally skipped over a few parts of the text and had no way of reading it. One last thing, and this is just a personal preference for me, I wish the game didn't remove the ability to save your progress.

Other than that, it was really good! If you ever make the continuation, I'll definitely play it.

I really liked the aesthetic of this game! The character designs were amazing

So I tried the game today, and now it just worked? Whatever the issue was, it was probably on my end. That being said, I really enjoyed the type of humor. The animated cutscenes were a really nice touch.

Thanks for bringing up that issue with the HP. It wasn't intentional. I'll fix it soon and update the game files.

I really liked it. I'm normally not very good at shmup games, but I had a lot of fun with this one. I also really appreciate the option to play with a controller :D

I keep getting this message whenever I try to play the game. I'm not sure what the cause is, but it won't run at all :/

Thanks!! I myself can't believe that I was able to finish all the art in time 😅 As you can probably guess, I basically had no life during that month of development. 

I really liked the use of black and white for the art style, and I also like how each of the magical girls' personalities are the opposite of what they represent. Speaking of the magical girls, I'm a big fan of their design (especially Temperance). I think the only issue I could point out is that the gray text over the black textbox is a little hard to read.

Thanks! Yeah, there are a total of 5 endings.  I think that in future game I should include some sort of scenario chart so the player can keep track of all the endings you can get because a couple of people have told me that they thought it was only one ending per route. I'm also glad you enjoyed the art style :D

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Thanks! I'm glad you liked it. As for the good ending, to find the code you need to unlock it, pay attention to what your rival says when she's about to finish you off in both routes(and pay also attention to the color of the font when she says it). That'll give you the answer :)

I really enjoyed this game. If it had more maps, I can see myself playing it for hours on end. The only issue I could find is that the aura around the girls when they get a buff is pretty big, so it gets hard to see the map if I have a lot of girls buffed at the same time.