Short but fun game. I also like the art style
J-Marcos
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In really like the story and character designs. But I really couldn't find anything once I was able to move. Am I missing something, or does the game end there? And speaking of moving, I think it'd benefit a lot if you could just hold down the button to keep moving instead of having to take one step at a time.
This was short, but very fun. I had a blast. I think the art style was also very charming and the music got my blood pumping. The only nitpick that I have is that maybe you could've given the player character a simple running animation. (Unless the idea is that she's flying to the battle zone. If that's the case, you can disregard my my nitpick.)
I like where you're going with this. I would like to play it again if you polish it more. One issue for me was that the game starts with the combat, and I wasn't sure which character I was playing as (I wasn't sure what name belonged to what sprite). So maybe it'd be good to add character portraits in the dialogue and the battle menu.
The presentation of this game was really good. The art and music were very cute. I also really enjoyed being able to pop the clowns' balloons to send them to their doom, haha. If I were to nitpick about anything, I'd say that some more enemy variety would be nice. Since defeating the clowns was so quick, I spent a lot of time just seeing ghosts flying around the screen.
This was really good! As a Mega Man enjoyer, I really enjoyed the platforming and the presentation. I think the big focus on stealth was also a really interesting approach. If there's anything negative for me to point out, it's that there was a text box that opened up at one point but it was completely empty. But other than that, amazing work!
I really liked the presentation. The art and music are all really good. As for the gameplay, I tried playing it with the gamepad, but it just wouldn't detect the Dpad for some reason (all the other buttons work fine, but the character just wouldn't walk at all). I think the game would benefit a lot from audio feedback, especially the boss fight. The boss went out of view a lot of times, and I had no idea if she was going to do the lightning magic or the dash attack. I think that made the battle a lot more challenging than it was probably intended? Also (unless it was made like that on purpose to make the game difficult), I think adding a way to recover HP would be a nice addition.
Despite these things, I enjoyed the game a lot.
The presentation was really good! The blur effect got a little too strong during the battle section, though. Other than that, I think maybe you could've included a dialogue log. I accidentally skipped over a few parts of the text and had no way of reading it. One last thing, and this is just a personal preference for me, I wish the game didn't remove the ability to save your progress.
Other than that, it was really good! If you ever make the continuation, I'll definitely play it.
I really liked the use of black and white for the art style, and I also like how each of the magical girls' personalities are the opposite of what they represent. Speaking of the magical girls, I'm a big fan of their design (especially Temperance). I think the only issue I could point out is that the gray text over the black textbox is a little hard to read.
Thanks! Yeah, there are a total of 5 endings. I think that in future game I should include some sort of scenario chart so the player can keep track of all the endings you can get because a couple of people have told me that they thought it was only one ending per route. I'm also glad you enjoyed the art style :D




