Thanks!!!! Yuri is the goat, ngl
sheeptar
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The parts of it I could get to on the web build were really fun! Will have to come back and update once I've played. the PC build.
I did get stuck in crouch, not sure if that was me or a bug.
Also, it would be nice to go back to the beginning of the level instead of having to watch the cutscene again (if you die in the beginning).
I did like the music.
I had difficulty with the pacing of the opening text and the scaling - it did not fit into the html panel. I had to full screen the game to be able to read it.
The way the cards in your hand(?) are presented is difficult to read, since they are stacked on top of each other. If you could change which one is on top based on hovering the card, that would help a lot.
I really like the way the mechanics felt, and I think there were a lot of cool concepts in what was presented.
The text was too small for the size of the window, which made it really hard to read
I think the slippery ground would be fine if the brambles were also slippery, the friction on the brambles felt rough in comparison.
When you die, the resets don't make sense. I died next to a red claw, and where I respawned meant I couldn't get back to it.
I think this is a great start - and a good place to start playtesting. Something that I think might be interesting is to include a way for cumulative Stress/Trauma to influence the difficulty of later actions. This could be along the lines of "adversarial dice" that get included, or even changing the number of successes needed per objective in a complex roll.
