Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

sheeptar

31
Posts
7
Followers
1
Following
A member registered Dec 28, 2020 · View creator page →

Creator of

Recent community posts

Thanks!!!! Yuri is the goat, ngl

That's probably just me being tired, it was a crazy few days 😂

Sorry for the late reply, but I appreciate the amazing feedback! I did get to go to SXSW, and I'm pretty sure we did get to talk! 


Again, thanks for bboth the great feedback and an amazing experience at SXSW!

I also added a downloadable zip, but that will still use a browser. 

What browser are you using? We tested on Firefox and chrome. 

You're in luck: https://www.youtube.com/playlist?list=PL-6HQMDw2AYjm37FJyKjiiqjJxiJo4t1h

Lots of Toho vibes, I couldn't get the skill to work?

I wish there was a harmony that would play through the sfk when firing, that would be cool. 

This was really fun and funny, I was able to just spam dynamite (not sure if that was intended)

The parts of it I could get to on the web build were really fun! Will have to come back and update once I've played. the PC build.

I did get stuck in crouch, not sure if that was me or a bug.

Also, it would be nice to go back to the beginning of the level instead of having to watch the cutscene again (if you die in the beginning). 

Some of the transitions between maps were very unclear, (town->forest for example). Custom assets would have been fun to see as well. 

Some major lag when I first transformed, wish the transformation could be a LOT longer. 

The game froze while fighting the final(?) boss.
WASD movement and F to attack was rough, would be nice to move with one hand and attack with the other. 

Fun, controls were well explained. 

Fun, reminded me a lot of Toho. I would like the ability to change how loud the music is. Also what the drops from enemies do. 

Very cute, very dark. Great writing!

I think the transparency of the portraits/dialogue was rough, when it overlayed the black bars/white background. Less opacity would probably make it less jarring. 

Easy to figure out, but hints on how to proceed in some places would be appreciated.

All the UI portions are really cool! I think some sort of audio/visual queue when you press R to reload would help.

I did like the music.

I had difficulty with the pacing of the opening text and the scaling - it did not fit into the html panel. I had to full screen the game to be able to read it.

The way the cards in your hand(?) are presented is difficult to read, since they are stacked on top of each other. If you could change which one is on top based on hovering the card, that would help a lot.


Cute! I enjoyed this game a lot. It wasn't clear in game how I could use telekinesis properly, I thought I had to use it to block the doors. 

I really like the way the mechanics felt, and I think there were a lot of cool concepts in what was presented.

The text was too small for the size of the window, which made it really hard to read

I think the slippery ground would be fine if the brambles were also slippery, the friction on the brambles felt rough in comparison.

When you die, the resets don't make sense. I died next to a red claw, and where I respawned meant I couldn't get back to it.

Definitely an interesting concept, but any sort of in game walkthrough for how to start is needed. 

This is super fun! I really enjoyed how it gives an old school pacman feel by curving the screen.

I had some issues with mouse/input lag, but still super fun!

(1 edit)

Updated the web version (only) to preload particle systems. There were multiple comments about lag and freezing in the 3D content, this change should fix that. 

I think it looks amazing! It is pretty impressive that you got this down to be playable in a browser!

Thanks for taking the time to review! We appreciate the feedback!

Thanks for taking the time to review! 


There were plans for a lot more to start, but estimating the right amount of work for two weeks is hard...

No need to apologize, I just wanted to be able to play the game you put a lot of effort into!

I think this is a good tech demo - there are still some generated terrains that I could get the camera to clip through. 

(1 edit)

There is no download or embedded HTML game. 

I think this is a great start - and a good place to start playtesting. Something that I think might be interesting is to include a way for cumulative Stress/Trauma to influence the difficulty of later actions. This could be along the lines of "adversarial dice" that get included, or even changing the number of successes needed per objective in a complex roll. 

(1 edit)

Was not able to play - tried on Chrome, Firefox, and Edge. A unity popup saying that the browser does not support multithreading appeared. No multithreading settings were apparent in any of those browsers.


Holding off on rating until I am able to play.