I really like the way the mechanics felt, and I think there were a lot of cool concepts in what was presented.
The text was too small for the size of the window, which made it really hard to read
I think the slippery ground would be fine if the brambles were also slippery, the friction on the brambles felt rough in comparison.
When you die, the resets don't make sense. I died next to a red claw, and where I respawned meant I couldn't get back to it.