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A jam submission

SNAKY ShootingView game page

Bullet hell shooting game
Submitted by Apho (@AphoDev) — 1 day, 21 hours before the deadline
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SNAKY Shooting's itch.io page

Results

CriteriaRankScore*Raw Score
Engagement/Fun#43.9093.909
Gameplay Polish#53.5453.545
Theme Interpretation#64.0004.000
Overall#163.3183.318
Presentation (Aesthetics, Audio, etc.)#212.9092.909
Originality/Creativity#232.7272.727
Magical Girl Concept#252.8182.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
The protagonist is a magical girl who can summon snakes, and the stage 2 boss is a magical girl who controls ghosts. All the girls can fly, too.

Which theme(s) do you pick?
Snake Eater, Guns of the Patriot, Phantom Pain

How does your game fit those theme(s)?
Snake Eater - The protagonist is accompanied by a snake familiar, and can summon a giant snake to eat everything on screen. Guns of the Patriot - Stage 1 boss is a patriot who uses guns. Phantom Pain - Stage 2 boss can control phantoms, and seeks to inflict pain on the protagonist (to avenge her fallen comrades, which I suppose kinda fulfils half of the "Revengeance Rising" theme?)

If you follow any of the optional challenges, elaborate as you like.
A Weapon to Surpass: The protagonist is on a mission to destroy the enemy's secret superweapon. This is briefly mentioned at the end of stage 2. (Unfortunately, I ran out of time to finish the next stage which would elaborate on this...)

Were the assets for your game made during the jam? Elaborate as you see fit.
The protagonist's bust and the main menu background were reused from my previous MGGJ banner attempt. The jelly-filled donuts, graze particles, and warning icons were reused/edited from my previous games. Music and sound effects were free assets. Everything else was made during the jam.

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Comments

Submitted(+1)

As much as I like your usual VNs, this is good too. 

Developer

Thank you!

Host(+1)

Forgot to comment my feedbacks here lol. I already had a few words in discord and won't repeat it here, but I do have some feedbacks that are only related to the gameplay regardless of the difficulty. There many things that can be frustrating when it comes to the bullet hell of the game (Since this is obviously heavily inspired by Touhou I hope you don't mind me comparing your game to it in my feedbacks -- I hope I won't sound too harsh lol):

  • Arguably the one thing I find to be the biggest hindrance to this game is the movement. The regular movement speed is TOO SLOW. With that speed there is functionally no difference between using regular movement speed and focused movement speed. If you notice in Touhou, the regular movement speed is usually for macro dodging (moving far far away from harm's way) and the focused movement speed is for micro dodging (squeezing in between gaps) -- here tho, due to the slow regular movement speed, there is no such thing as macro dodging only micro
  •  The shot types... also functionally makes zero difference unless I am missing something. Both the regular and focused shot types have such narrow range. With both the movement speed and shot type making functionally zero difference, there seriously was zero need for me to use the focused mode during my playthrough
  • Lastly, the bullet patterns. The patterns are interesting, but I notice most of them are static-ish patterns; well some are not but most are. I think it'd be more interesting to include patterns that consist of aimed bullets such that bullet routing and "streaming" skills are tested. In this game, I feel like only my brute bullet dodging skill was tested... which is fine I guess, but patterns that have some tricks may be interesting.
  • Would definitely also love the QoL where you can track the boss's location at the bottom of the screen lol

Looking forward to if you make another similar game next time; hopefully you will at least consider my feedbacks.

Developer

Thanks for the feedback!

Submitted(+1)

As someone who absolutely sucks at shmups, I really appreciate that you included an easy mode. It was a short game, but really fun.

Developer(+1)

Thank you!

Submitted(+1)

Really fun, I enjoyed playing this so much that I played it twice! It's neat to see another game inspired by Touhou cause ours was too. I think my favorite part was dodging through all the bullet patterns and how unique they all are. Great job!

Developer

Thank you!

Submitted(+1)

Fun, reminded me a lot of Toho. I would like the ability to change how loud the music is. Also what the drops from enemies do. 

Developer

Thank you!

As for what the drops from enemies do:

  • Gun - Power item; increases your power, which increases the damage/width of your shots
  • Onigiri Jelly-filled donut - Point item; increases score multiplier at the end of the stage
  • Star - Gives one more use of your spell
  • Heart - Gives one more life
Submitted(+1)

Well.. Did not expect to be exploding girls with lasers but here we are :P   Good little Shump but felt like in some phases of the boss fights there was no way through the attacks unless purposely taking damage!  Really good effort though :)

Developer(+1)

Thank you!