As much as I like your usual VNs, this is good too.
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SNAKY Shooting's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Engagement/Fun | #4 | 3.909 | 3.909 |
| Gameplay Polish | #5 | 3.545 | 3.545 |
| Theme Interpretation | #6 | 4.000 | 4.000 |
| Overall | #16 | 3.318 | 3.318 |
| Presentation (Aesthetics, Audio, etc.) | #21 | 2.909 | 2.909 |
| Originality/Creativity | #23 | 2.727 | 2.727 |
| Magical Girl Concept | #25 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
The protagonist is a magical girl who can summon snakes, and the stage 2 boss is a magical girl who controls ghosts. All the girls can fly, too.
Which theme(s) do you pick?
Snake Eater, Guns of the Patriot, Phantom Pain
How does your game fit those theme(s)?
Snake Eater - The protagonist is accompanied by a snake familiar, and can summon a giant snake to eat everything on screen. Guns of the Patriot - Stage 1 boss is a patriot who uses guns. Phantom Pain - Stage 2 boss can control phantoms, and seeks to inflict pain on the protagonist (to avenge her fallen comrades, which I suppose kinda fulfils half of the "Revengeance Rising" theme?)
If you follow any of the optional challenges, elaborate as you like.
A Weapon to Surpass: The protagonist is on a mission to destroy the enemy's secret superweapon. This is briefly mentioned at the end of stage 2. (Unfortunately, I ran out of time to finish the next stage which would elaborate on this...)
Were the assets for your game made during the jam? Elaborate as you see fit.
The protagonist's bust and the main menu background were reused from my previous MGGJ banner attempt. The jelly-filled donuts, graze particles, and warning icons were reused/edited from my previous games. Music and sound effects were free assets. Everything else was made during the jam.






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