Very cute!!!
Play biscult
Biscult's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #294 | 3.465 | 3.465 |
| Visuals | #294 | 4.029 | 4.029 |
| Overall | #358 | 3.490 | 3.490 |
| Gameplay | #441 | 3.353 | 3.353 |
| Enjoyment | #449 | 3.524 | 3.524 |
| Innovation | #534 | 3.165 | 3.165 |
| Theme | #554 | 3.406 | 3.406 |
Ranked from 170 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Cultists risk their lives for the Holy Biscuit
What code and assets did you not make from scratch during the jam (if any)?
Sound
How many people worked on the game?2
Comments
Very cute visuals and I love the exponential growth. Aside from some minor bugs (like for me for some reason sugar always showed up at 0.0), this game is excellent!
If its stuck in 0 it means you`re passive production not enought to consume it`s produce 100 sugar per sec. but biscuit try to consume 200 per/sec.
That`s why it`s not increasing in situation like that you must support production with clicking. Maybe when you click first few times that will not increase it again because maybe you`ll produce total 180 per/sec but biscuit still need more. That`s why you should click harder and buy some upgrades to improve production.
It`s written in tutorial but we`ll add some visual feedback about it it`s not to easy figure it out for first gameplay !
If you clicking harder and increase your production that will be not a problem
Thanks for feedback if you can try it again we`ll be really happy !
Honestly, I might be biased, because I absolutely loooooove idle incremental games! <3
I like how there is a diegetic explanation for the trope-ish ascension mechanic most incrementals have in the tutorial, where it's the biscuit regrowing itself because the cultists eat it. Very nice touch.
I leave detailed feedback on games I play, so here's my thoughts:
- When you first start out, the cultists are massive, taking up maybe 25% of the screen and thus appear very pixelated. Visually I thought it was a glitch as the pixelation was many times that of the biscuit on the same screen, and thus I thought it was a bug at first. Perhaps I skimmed the tutorial too fast but I later realise I could use mouse wheel to zoom out.
- Also I could zoom out until I couldn't see anything, perhaps should cap the zooming relative to the biscuit's size? as I wasn't sure at the beginning if this was those kind of games where you're meant to zoom out to see the Biscuit Universe or the other screens as the tutorial alluded to other screens.
- On the bottom UI, I think it would be nice if I have both shops open, and I click Resource Shop while on the Blood Upgrade shop, it should switch to that, rather than minimize the Resource shop. It's a small annoyance but it means instead of one click, I ended up taking 3 clicks (Close > Close > Open) to re-open the resource shop. Of course, I eventually learn to minimize the blood upgrade if the Resource shop is also open, but a more intuitive flow might help reduce frustration and make switching UI tabs a "no-brainer" move. But if it's this way for a reason, ignore my comment!
- Also if my cursor is on the UI of Blood Upgrade, using the mouse wheel should scroll the UI, instead of the world. Right now it seems to scroll both, but it is very slow to scroll the Blood Upgrade with the mouse wheel, it should really be scrolling the UI much faster as I need several rolls to see the last upgrade.
- I know the tutorial says to use WASD, but I thought it was for movement and so quickly forgot about that when I realise my character is static, maybe a reminder or a question mark on screen that I can press to remind me what the keys were as I forgot about, or just have that info persist on screen for people until they get used to the game. There are people who skip when they see lots of text dialogues, and I'm sometimes one of them, oops.
- As for the WASD keys, I kind of get that the different screens correspond to the directions, but I wonder if a more intuitive way would just be fixing the controls to a menu, as pressing [A] and [D] results in different menus opening each time, sometimes pressing [W] navigates to the sugar map but sometimes it doesn't. At the start it confused me quite a bit, especially since you don't actually see your current position, relative to the other screens around you. For example: Am I at the right screen, or the left screen now. This is more an issue at the beginning where it's overwhelming to realise there's 4 different screens and you've yet to develop the muscle memory, or memory, to remember which tab is where and to navigate to them intuitively.
- If sticking to WASD, a minimap would help to not just tell you where you are, but where to navigate to say, Sugar Farms, from my position. Admittedly I figured it all out in the end, so it's not a big issue in the end state, just something to make onboarding smoother for new players.
- Lastly, since it's an idle game, it really should not auto pause when I lose focus on the window (on web). Especially during a jam, I would want to leave this running while trying other games but I couldn't. This was when I decided to download the PC version so I could idle,... only to realise it also auto-pauses on the desktop version. lol. If it had to auto-pause for performance reasons, I think at least giving the player offline progress (presumably you can multiply the per second resource generations easily) so that when I re-focus, I gain the progress lost while away.
That said and aside, please do not mistake this for criticism or that I did not enjoy the game, because it is quite the opposite, I really liked the different upgrades and resources, and enjoyed how the game uses the biscuit theme to spin an idle out and have a distinct gameplay that isn't cookie clicker! :D
And of course, the game is very juicy and great in the aesthetics department as well. Overall I really like the creativity that went into this.
For now I have to check out other games but if it gets an update to have it running in background, I'll surely come back to it :D
Also sorry for the wall of text, I'm passionate about idle games so when I see one I get really excited, and this is the first one I've seen here :P
Thank you so much for your honest and detailed feedback we really needed this! 🙏
Some of the points you mentioned we were already aware of, but others were completely new to us, and it was super helpful that you pointed them out. After the jam we’ll gather all this feedback and plan an update.
Feedback like yours is really valuable for our growth, and we’re very happy to hear you enjoyed the game! :D
insane game!!
loved every bit of it and you can just see the amount of effort poored into it
best of luck to you guys!
Great game! Art is cute and the concept is fun! Clickers aren't my thing but fun nonetheless!
(I didn't play the full game, didn't have time)
this game is 5/5 in all categories, I like the artstyle really well, the game is unique and fun the only problem I had was the main menu's tweening was a bit too bouncy for my likeness
Really nice and addictive clicker game, got quickly hooked and just wanted to see the numbers go up quickly! Well done!
A neat cookie biscuit clicker game. The multi-resource system is quite innovating. But at the same time it makes the experience more stressful since you need to constantly monitor which resource is needed. I need to rate other's game so I can't just sit here until the biscuit grows to planet sized. But I like it so far.
Such a well polished and unique interpretation. Visuals are great and the gameplay is deeper than I’d have expected. I also super appreciate how well you incorporated the tutorial. For a fairly involved game, there’s a lot to take it at once, so you managed to walk the player through it all very well.
Honestly? Ready to ship.
Ridiculously good! Spent a really long time playing! At first I didn't realize that the stores change depending on the tab, so I made it up to the trillions before even realizing I could update the material rates! Lol. The only issues I ran into were that after buying the first AOE click update, I wouldn't be able to click as fast anymore, the inputs were getting blocked. Also the wheat kept getting placed in the center of the farm!
Keep it up!
Thanks a lot! Really glad you had such a long play session! We’ll add clearer info about changing stores—thanks for pointing that out. We’re aware of the AOE click issue and will fix it. As for the wheat placement, we kept it that way on purpose to make clicking easier, but of course we’ll improve it later!
I played this for far too long... Took me a few mins to work out the resources etc, but then it clicked. Literally...
I really liked the lore and background to this simple clicker game too.
Solid implementation and game jam submission.
Great work team!





Leave a comment
Log in with itch.io to leave a comment.