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Berti

124
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A member registered Jan 19, 2024 · View creator page →

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I hope you don't use pre-made! I wasn't exaggerating, The player sprite reminds me of some flash games I liked growing up like Nitrome's Skywire! I'd love to see it progress. But I understand the artwork takes up a lot of development time!

The skill is in checking how cracked the biscuit is and making a guess on how long you can hold for! Sorry it didn't click though!

Really had fun with this one, I was impressed with how fleshed out it is! I would love if this one kept getting worked on, I'm a sucker for a good idle game! I probably spent the most time out of any games on this one!

4000 cultists is a pretty good number considering they're all individually clickable!

That's so sad about the cutscenes! Maybe sometime after the jam it can be updated to have them!

Very cool unique game and I think the character creator is done very well!

Liked exploring all the activities available, and the fact that you made a character creator is really cool!

Switching export targets that late would have me freaking out! Glad it all worked out fine!

Very good game, love all the different backgrounds!

Very nice little golf type game! Pretty difficult in the later parts but not too bad! I was a tiny bit confused at first because the indicator shows up where you click and not on the kitty, but that was only a moment. Keep it up!

I can relate unfortunately! My sister did the drawing and I did the rest, sometimes she would be off taking a break while I'm having a mental breakdown over having to read my own code! But to be fair, it is self inflicted...

I can imagine how writing an AI for this kind of game in two days would take it's toll! But it all turned out great!

Really enjoyed this one! I love the animations of the cat and the grabbing mechanic is actually pretty cool!

Making this in LibGDX is also impressive! I have some experience with using it as a game framework, and while we were able to get some fairly impressive things running, it was not exactly straightforward!

Really really love the drawings! I laughed really hard at the ending cut scene because I thought it was gonna have some wholesome conclusion, but it feels very in character for a cat! It was short and sweet. Keep it up!

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Thank you so much!

I can't believe you made it so far without using the cracks correlated to the time! That's honestly impressive!

I think if I was able to go back and edit anything, I would try to make it clearer that this is your only hint on how long the biscuit will last, and to make the last two levels a little bit easier. But what's the point if you can't cause a little psychological damage to your players?

Ridiculously good! Spent a really long time playing! At first I didn't realize that the stores change depending on the tab, so I made it up to the trillions before even realizing I could update the material rates! Lol. The only issues I ran into were that after buying the first AOE click update, I wouldn't be able to click as fast anymore, the inputs were getting blocked. Also the wheat kept getting placed in the center of the farm!

Keep it up!

Feels so cohesive! I lost everything and my house is being sold :)

Very fun, very complete feeling little game! The rules are a tiny bit complex, but not so much that it's unlearnable. I think a bit more polish and some animations and this would turn into something even greater!

It's always on export! We all must have a screw loose to be exporting our games right at the finish line instead of testing!

I'm glad you managed to get the problem figured out, it can feel so crushing when the game just doesn't feel ready right at the finish line. 

The sprites in this are S tier for me in this jam so far!

Really really good! My only issue was that some of the cards are difficult to read due to the background. I love the graphics, sounds, gameplay. I would like if this was expanded on!

We came up with such similar ideas!

Yes shaders are really difficult to get down, at a certain point they just seem like black magic! Some people make some seriously complicated things but as soon as it gets too mathy I can't keep up at all! It's a completely different kind of programming due to the limitations!

I also have trouble with focusing on one issue and having to rush at the end, but I'm really glad you managed to get through your first jam! 

Fun casual game! It's funny how we came up with very similar ideas for the jam! I like how you added upgrades, I wish I had the time to do something like that! My only critique is some of the biscuits take a very long time to get perfectly dunked!

Really cool platformer!

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I spent a bunch of time on this one! Very fun!

Yeah I've heard Unity's UI system is a real pain to work with, even in the "easiest" UI systems there's always problems. UI is my least favorite part of development, I hate it with a passion!

I'm glad you got it figured out in time!

This game is really really cool!

Yikes! That sounds like a pretty big disaster, I hope it didn't take too long!

Really cool! I haven't played a climbing game like this before so this was super interesting. I love the graphics, sounds are good, gameplay feels nice. One of my favorites!

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Ah that explains why I haven't hit that issue yet! I avoid using @export for loading levels specifically!

exported custom property that accepts a PackedScene that represents the next scene of your game level

Behind the scenes the @export decorator functions similarly to a preload call. Meaning that when you load a scene that contains an @export anywhere in it, that exported property will be preloaded, aka loaded from disk into memory. If you have a Level1 scene, with an export to Level2 anywhere in it, and then Level2 has an export to Level3... you see where this is going. If you do it this way you load your entire game as soon as Level1 is loaded! This isn't necessarily that bad for a very small game, it even will reduce load times! But generally I prefer to use a system that will "lazy load" my levels only when they're being switched to! This preloading is also what causes the circular dependency!

You saying "Java" made me guesstimate your age

I'm only 25! lol. 

I worked with C a lot too for fundamental classes involving low level concepts like OS, Multithreading, etc, but one of my professors who focused more on the development of actual software was a Java guy! So when I would take classes with him he wanted us to work in Java! He usually allowed us, or even asked us to make video games for the class because they're just more fun! I ended up developing custom particle systems, video players for cutscenes, "shaders" (we couldn't access the GPU, so really just forcing the CPU to run processes on pixel arrays and then using the array as an image, which required a lot of optimization!) I could go on and on, but I really enjoyed hacking together a game "framework" from the ground up! I still find graphics programming my favorite!

Anyways, more rambling! Thanks for giving me a chance to reminisce! 

Yikes, it can be really hard to know where you're getting your assets from nowadays if you're pulling from the internet! I'm glad you were able to get it figured out before the deadline! Really nice little game and I love that you decided to work without any game framework!

Nice little guessing game! I think this would work awesome on mobile! Also, doing it without a game framework with Svelte is pretty cool!

Made lots and lots of money :) Very fun little game, I think it would work well to add some sort of other things to spend money on!

Nice short game!

Very nice little meta game :) Keep it up!

This is really good for a first card game! I got a little bit addicted to it, I think if you should keep working on it!

Very fun! Spent a lot of time on this one. The art, sounds, and gameplay are great! I ran into a couple issues during the game:

  • The music doesn't seem to look so it just stopped playing
  • After I lost a round and it restarted, I couldn't interact with the cards and got softlocked
  • After picking up a new card I had two cards overlapping permanently so I couldn't see very easily!

Besides those issues I had a great time!

It's always mind numbing to hack away at a game day and night, but I like the way it came out!

Really like the sprites, to be honest besides adding animations I kinda hope you stick with this look in the future! Simple music but I like it. Keep it up!

Comments are your friend in that situation, forget all the stuff online about self-describing code and when and how to comment, that's fine and all but that matters is getting the words down! Write comments to yourself in the future! Before you start writing a function or even a line, write above it what you are planning to do! Put them at the top of the file too! Your codebase will always outgrow your memory... This is a major problem for me so I have a lot to say about it!

Aside from that, I think the fact you managed to get all this done, with all that to take care of at the same time is amazing! My first jam was also rough and I didn't really feel like doing another one since it was so stressful, but doing nothing just makes me feel guilty!

Really like this one, the art is really endearing to me and I like the semi-goofy semi-scary atmosphere! Keep it up!

Really fun gameplay! I liked the idea of making a survivors type game but with a radial level! I think this could be continued with in the future!

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Very good implementation of the core survivors type gameplay with a couple oddities! I only have two major notes:

  • The broken pieces of the enemies having collisions feels very weird with movement and projectiles.
  • I can't tell if I won or lost when I take a gamble!

Keep it up!

Really interesting kinda combo of Snake and Tron! I feel like this is a core game-play mechanic that could be fleshed out into something with more progression and playtime!

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Love the presentation and how smooth everything feels! Kinda reminds me of Tron in a way. I wonder if this could be expanded into something larger!

It's just a matter of fact that all game jam games involve programming something disgusting, making sure the player never notices, and sweeping it under the rug. All that matters is it's working!

This was a really interesting concept and it felt well implemented :)

Really creative, took a little while to figure out before I forgot to read anything, but then it was all great! The art is really good and I like the dancing biscuit :)