Honestly, I might be biased, because I absolutely loooooove idle incremental games! <3
I like how there is a diegetic explanation for the trope-ish ascension mechanic most incrementals have in the tutorial, where it's the biscuit regrowing itself because the cultists eat it. Very nice touch.
I leave detailed feedback on games I play, so here's my thoughts:
- When you first start out, the cultists are massive, taking up maybe 25% of the screen and thus appear very pixelated. Visually I thought it was a glitch as the pixelation was many times that of the biscuit on the same screen, and thus I thought it was a bug at first. Perhaps I skimmed the tutorial too fast but I later realise I could use mouse wheel to zoom out.
- Also I could zoom out until I couldn't see anything, perhaps should cap the zooming relative to the biscuit's size? as I wasn't sure at the beginning if this was those kind of games where you're meant to zoom out to see the Biscuit Universe or the other screens as the tutorial alluded to other screens.
- On the bottom UI, I think it would be nice if I have both shops open, and I click Resource Shop while on the Blood Upgrade shop, it should switch to that, rather than minimize the Resource shop. It's a small annoyance but it means instead of one click, I ended up taking 3 clicks (Close > Close > Open) to re-open the resource shop. Of course, I eventually learn to minimize the blood upgrade if the Resource shop is also open, but a more intuitive flow might help reduce frustration and make switching UI tabs a "no-brainer" move. But if it's this way for a reason, ignore my comment!
- Also if my cursor is on the UI of Blood Upgrade, using the mouse wheel should scroll the UI, instead of the world. Right now it seems to scroll both, but it is very slow to scroll the Blood Upgrade with the mouse wheel, it should really be scrolling the UI much faster as I need several rolls to see the last upgrade.
- I know the tutorial says to use WASD, but I thought it was for movement and so quickly forgot about that when I realise my character is static, maybe a reminder or a question mark on screen that I can press to remind me what the keys were as I forgot about, or just have that info persist on screen for people until they get used to the game. There are people who skip when they see lots of text dialogues, and I'm sometimes one of them, oops.
- As for the WASD keys, I kind of get that the different screens correspond to the directions, but I wonder if a more intuitive way would just be fixing the controls to a menu, as pressing [A] and [D] results in different menus opening each time, sometimes pressing [W] navigates to the sugar map but sometimes it doesn't. At the start it confused me quite a bit, especially since you don't actually see your current position, relative to the other screens around you. For example: Am I at the right screen, or the left screen now. This is more an issue at the beginning where it's overwhelming to realise there's 4 different screens and you've yet to develop the muscle memory, or memory, to remember which tab is where and to navigate to them intuitively.
- If sticking to WASD, a minimap would help to not just tell you where you are, but where to navigate to say, Sugar Farms, from my position. Admittedly I figured it all out in the end, so it's not a big issue in the end state, just something to make onboarding smoother for new players.
- Lastly, since it's an idle game, it really should not auto pause when I lose focus on the window (on web). Especially during a jam, I would want to leave this running while trying other games but I couldn't. This was when I decided to download the PC version so I could idle,... only to realise it also auto-pauses on the desktop version. lol. If it had to auto-pause for performance reasons, I think at least giving the player offline progress (presumably you can multiply the per second resource generations easily) so that when I re-focus, I gain the progress lost while away.
That said and aside, please do not mistake this for criticism or that I did not enjoy the game, because it is quite the opposite, I really liked the different upgrades and resources, and enjoyed how the game uses the biscuit theme to spin an idle out and have a distinct gameplay that isn't cookie clicker! :D
And of course, the game is very juicy and great in the aesthetics department as well. Overall I really like the creativity that went into this.
For now I have to check out other games but if it gets an update to have it running in background, I'll surely come back to it :D
Also sorry for the wall of text, I'm passionate about idle games so when I see one I get really excited, and this is the first one I've seen here :P