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Antihero First Access

Fast-paced strategy with an (Oliver) Twist. Bribe, blackmail, and assassinate your opposition. · By Versus Evil

Feedback from First Access Sticky

A topic by Versus Evil created Dec 07, 2016 Views: 3,887 Replies: 115
Viewing posts 41 to 45 of 45 · Previous page · First page

Hey guys - please note new Patch Notes from yesterday's update (March 20, 2017) up on the community home page.

bug I just found, its not possible to place a guard where it spawns, nor is it to move the guard to place it where it was. I had my thief on the normal home tile and then bought a guard. the guard appeared 1 block down at a cross roads where I wanted to set him to guard. since selecting the tile just selects the unit even if already selected, and ending my turn pulls him back into the hideout, the gold was wasted that turn and the area wasn't protected. either make it so selecting the space the units are already on actually selects the space, or have guards deploy where they stand if they aren't given actions the turn their bought on please and thank you.

another bug that was just noticed with the recent update (found during a live game) killing a guard in a trapped estate does not prompt/give a level to a gang that killed it, giving away the trap entirely. this might have been intended to hint to the player trying to take it, but not being mentioned in the notes it didn't seem likely.

Developer

Whoops! Thanks for the catch. This will be fixed in the next patch.

(1 edit)

on a roll, 3 in almost a week. if there's a stunned unit adjacent to an opponents building and that tile is where your gang is meant to land after evicting, it causes the match to crash you back to the lobby and undo what you've done. in my exact instance it was a stunned saboteur next to the contested trading house, with my thief next to the stunned unit and my gang behind my thief (to put my gang back safely) instead it attempts to put my gang on top of the immobile stunned unit and errors out. it might be possible (I didn't try) to probe the map with this, such as using your thief's actions to scout around and see buildings, crash, then take the optimal locations instead.


tested in single player skirmish as well, crashes out of that too which makes the game unrecoverable (thus couldn't test the probing possibility, will need to get a live game to try that out), will update once known.

Developer

Huge thanks for helping find these things!

have since been able to test this proper. it is possible to probe the map with this. the maps are seeded from the start, and when this crash happens it forgets everything that has been done that turn so far. so one could scout using all of their action points, force the crash, and scout other things until they get a satisfactory result and map knowledge.

Developer

That's no bueno - will make sure Tim sees this and hunts for a fix!

Developer

This is fixed, and will be pushed out in the next patch soon.

(1 edit)

so im not sure if its a result of this fix, but... now the probing bug is even simpler. so prior to the update, exiting to the menu/lobby would retain anything you did this turn, now it doesn't. so simply exiting out of the game gives the same result. on the other end of this fix, now if a stunned unit is infront of a building with no other entrances available (notably the guard towers in the new map is where I noticed it) you cant enter the building at all even to fill not evict. the stunned unit can still be walked through just not to get to a building adjacent to it. this very well may be intended which is fine, just pointing out the finding.

*edit* so it doesn't always happen, but when it does its consistent for the turn. possibly from a high ping? not 100% sure, but I did it on different turn to test, and it didn't have the same result.

Just played the tutorial and a first match against AI (which I won 5 to 0)  and I LOOOOOOOOOVE what I saw! Of course The AI turned out to be pretty dumb, but I was warned.
I'll be back to it for more constructive feedback :)

Developer

Great to hear :) -- Thanks, Pierrec!

Viewing posts 41 to 45 of 45 · Previous page · First page