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A jam submission

The World Next to OursView game page

VR Visual Novel Experience
Submitted by Mossbone Digital — 56 minutes, 59 seconds before the deadline

Play Experience

The World Next to Ours's itch.io page

Results

CriteriaRankScore*Raw Score
Summer Spirit - Does it capture the spirit of Summer?#53.0003.000
Aesthetics - Does the game look great?#62.6672.667
​​Enjoyment - ​How fun is the game overall?#72.1672.167
Overall#72.4672.467
Sound Design - Was that bump in the night the perfect SFX?#82.0002.000
Use of Theme - Was the theme incorporated well?#92.5002.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

HostSubmitted

Thank you for bringing the VN world to the VR space. The dialogue system you've been working on seems to be shaping up nicely. I saw someone mention that you could just tie the progression of dialogue forward to a button instead of a Ray interaction, which isn't a terrible idea! Maybe even offer both options and leave it up to the user. 

I do think this could have benefited from some interactive components in each scene. I know the focus in VN is the story and dialogue, but why limit yourself when you're working in a new medium like VR? Bring the player into the story! 

On the technical side of things, I did notice some rough edges on the characters. Since there isn't a ton of game objects flying around, you could probably turn up the MSAA to the maximum to further smooth out those edges making the game look much more crisp. 

For the dialogue system, I am excited to see if you further develop it. It can extend far outside of just VN games. I might suggest having the dialogue follow the user's headset though. Kind of have it float into focus with some interpolation. 

Please keep building out the dialogue system! With more polish and work, you'll have a strong asset on your hand to use in games or possibly even sell! Thanks for joining the jam! Hope to see you VN framework in the Halloween Jam!

Submitted

This VN game has me thinking about how a visual novel might be presented in VR. Kudos on making it and submitting it to the jam! I understand it is still early, so here are some thoughts and points to consider on the VN system you're building:

Since reading is the main activity here, consider if there is a way to make it easier to read?

Because the text was center aligned, the text moves while the letters are being added in, and trying to read moving text is tough for these old eyes. If it was left aligned, the text wouldn't move around and just fill in instead.

Also, I'm a fast reader and don't have patience for text to slowly dribble in with the effect, I'd like to just skip to the whole text being revealed, with just a simple trigger press or a setting.

To advance the dialogue, currently the game is making the player have to point to a very small little forward icon. Is that even necessary? Could we just press or hold the trigger? How could we go back to a previous dialogue? (B button would be nice)

Also, consider what ways you can really take advantage of this being in VR to make it a superior experience than what a simple flat visual novel reader would be. Right now, I'd have to admit that this experience would have been better and simpler as a simple flat visual novel. Why did this need to be VR (other than for the jam)? What value did VR really add to it and make it worth having a clunky headset on over a more comfortable flat VN experience looking at a monitor? What can you do to increase the value/experience to overcome the friction and cost of having this in VR? Maybe allow the reader to move around the space easily with some kind of locomotion? What if it allows you to see things from different angles? From different scales? Rewind/replay animations?

Have a look at an experience called "Eleven Eleven" on Oculus / SteamVR / Viveport. It's an example of a non-interactive experience really taking advantage of VR to experience things in a way that you wouldn't be able to otherwise to add a ton of value to the experience. It might spark some ideas?

I think you could really add some wow to your VN system if you dig a little deeper and think about how to really add value for the reader through VR.

Submitted

The VN dialogue system is great. I think paired with some voice acting, timed animations (I saw you had some) it will be super slick. Like Ian said already, I wish there was more interaction to hold my interest during the story bits. VN inherently lack interaction save for some dialogue choices but there were no dialogue choices and since this is VR as a player I want to interact with something more than just advancing the story.I think all the pieces are in place you just need a little bit more interaction and you have a framework to build a dope game about anything you want.

Submitted

After the dialogue about waking up in the morning appears, the screen goes black and stays there, but the music continues. I'm trying it out on quest 3 and uploaded with MQDH

Submitted

That happened for me too - just black screen and stuck after that very first dialogue. I tried a few times. I was eventually able to get past it by continuing from a save slot.

Submitted

Very well put together and a great dialogue system :)

It had a great atmosphere and the story is engaging and enjoyable to go through.

I would've liked some interaction in there too though, after a while it became a little too 'non-interactive' and even though the story, characters and environment were great, it just didn't hold my interest over the long-term. It would've been great if there was some interactive parts and variation to bring more life into it.

Like Beard, it just went black and I wasn't sure if that was the end or not.

Overall, a nice chill experience, with some great environments and characters in it - great job :)

Submitted

I reached a point where it was just a black screen. Is that the end?

Developer

Yeah I forgot to add the ending screen to the build lol.