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A Doki to Remember's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| References / Humor | #72 | 3.067 | 3.136 |
| Theme | #98 | 2.890 | 2.955 |
| Ambience | #101 | 2.934 | 3.000 |
| Overall | #108 | 2.934 | 3.000 |
| Gameplay | #119 | 2.712 | 2.773 |
| Creativity | #120 | 3.067 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
The story revolves around the connections that Dokibird meets along the way and fights to protect her friends.
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Comments
Really like the background art! It stands out and is really pretty. The character sprites are unique, and the Dooby Dragoon is cute.
The parry mechanic to avoid taking damage is nicely done. It is a bit hard to see the direction at first because of how fast they move, but I'm thankful you colour coded each direction as it makes it so much easier to see. It wasn't that difficult to get the timing down either.
Great work!
Thank you for playing our game! I'm glad you enjoyed the art and parry mechanic.
Lovely art style! I couldn't get past the second fight, sadly, due to input lag not registering most of the parries.
Thank you for trying our game! I'm sorry to hear about the input lag. We will keep that in mind for future projects and appreciate the feedback.
I couldn't complete the game, but it's cool.
Thank you for trying our game. Please let us know if you have any feedback on the parry mechanic feels so that we could try to make any adjustments.
Your team's premise and approach actually has a lot of similarities to what my team made (we have Mint as a bartender, for example, and Dokibird has amnesia and isn't sure of her identity, and there's some dialogue and idle conversations).
At the risk of being a huge hypocrite, then, I think the game had too much dialogue at the start (and if you click to continue the game after restarting the level, you have to click through all of it again) and a lot of it was aimless banter, which can be fun, but not really at the start of a game, and I didn't vibe much with the exact style of humor being deployed. It felt kinda "Rawr XD, glomps u," which is not a sensibility I really associate with Dokibird (at least since her redebut), and the dialogue attempts to patch over the limited assets of a game jam game instead of working within that scope, which is awkward, and leads to really complicated events or actions being conveyed through text on a black screen.
I also found the battle system a little confusing regarding inputs and timing.
I did really enjoy the art and the concept of having some of Doki's friends or collaborators having "Dragoon-sonas." It was fun to see Dooby and a train.
Since there are some similarities to my team's game, I obviously think there's potential in them. But I also obviously prefer a different take on them, since my team made a different game! So I'm sympathetic but opinionated/biased. No harm, no foul, and if the combat system were to be polished and the dialogue streamlined, I'd be happy to take another look at the game, because I do think it's interesting as a "developer" (I put it in quotes because I don't know what the fuck when it comes to programming) to see a game with such specific similarities to your own project but also a lot of differences. I'm curious how your game's story unfolds compared to ours!
Thank you for trying our game. I guess we just happen to have a similar thought process on the narrative 😂. After reflecting on this project, it was learning on how writing a fully fleshed out story is not easy in the slightest. I got ambitious on how I wanted the story to play out in the beginning, but with the deadline and the progress we were making, we had to make some cuts. I wish we had more time to flesh the dialogue out, but I am content on where it landed. We do appreciate the feedback and will take that into account for any future projects to ensure that the player can enjoy the game.
Oh, I didn't mean to sound as if I were accusing you of anything. I agree we must have had a similar thought process! I was just noting how I found it interesting and how it affected how opinionated I was about your implementation of those ideas. I'm glad you're content with your game and your contributions to it. That's the real prize in this jam, in my opinion.
Dragoon, I choose you >w<!!!
Very funny xD, and I love the parry. The colors helped me quickly detect which direction I should parry.
We are glad that you like the game mechanic. The colors do help make it more visible, but learned that there could be accessibility issues on certain backgrounds and will keep that in mind for future projects. Thank you for trying our game.
Eggscellent! I like the game feel of this game, you did a great job! GG!
*Doki sighs*. But, thank you for trying out our game and enjoying it.
I do absolutely adore the artstyle. It's just wonderful.
The gameplay is fairly enjoyable too, love the idea of being able to block enemy attacks by timing inputs. Attacking feels nice, great stuff.
I will agree there's a bit too much dialogue, and there's a little bug in combat where I was able to go down to exactly 0 hp and continue fighting, still it's a wonderful project, I love it
Thank you for trying our game! I really enjoyed what our artists were able to create in a short period of time. We did address the death bug, so that should not be an issue anymore. But nonetheless, we are glad that you enjoyed it.
A bit too heavy on dialogue, and unfortunately something strange happens right in the first battle — one time I manage to block all the bullets, but the next time they all hit me (in a random order) no matter what I do.
I even tried switching keyboards and testing from a laptop, but I still couldn’t finish the first fight. Whether it’s a bug or just my ‘skill issue’ is still a mystery to me.
If possible, please review my project, I would be grateful for an honest review.
Thank you for trying out our game! Yeah, it might have been better to keep the dialogue more brief. I should have mentioned in the controls that each dialogue scene can be skipped, sorry about that.
parry!!
Yeah the parrying is no joke. Especially on the last fight 😂
Cool game !
Thank you! I appreciate you trying out our game.