Play game
The Circus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun: Is the core concept of the game fun and entertaining? | #9 | 3.458 | 3.458 |
| Overall | #16 | 3.052 | 3.052 |
| Emotional Impact: Does it leave a mark? | #18 | 2.542 | 2.542 |
| Theme Interpretation: How well did it embody "It's not what it seems"? | #19 | 3.167 | 3.167 |
| Creativity: How bold, weird, or original is the idea? | #36 | 3.042 | 3.042 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.




Comments
The art style I like a lot and added to the game so much. I made it to round 2. And then realized the story. Very well done.
The art style is very cool and the game feels polsihed, great experience!
I accidentally shot the children. lol
I really like the game, I've encountered some bugs but nothing that can't be fixed... I REALLY LOVE THE DESIGN OF THE SPRITES AND THE MUSIC :D
Cool game style
the art is really cute.
I like the style of the game, and the twist you did for the theme. Really fun take. I also love how easy it is to just pick up and play the game. Good work ;)
Great art style! I love the character designs you came up with. I think my favorite is the player character!
I also really enjoy the little details in the presentation, like the handmade feel of the backdrop, and the lightbulb shorting out with sparks.
A couple issues I noticed:
I also noticed there's a lot of waiting around, for multiple reasons:
Anyway, I think the use of the theme is fun, and a cool way to showcase lots of lovely character designs. This is a strong contender.
I'd love to see different types of movement and other variations. Maybe some characters flip over, changing from monster to human and back! Maybe some bounce around the screen!
Your concept is solid, so once some of these issues are ironed out, this will be a "scary" good time!
Thank you so much for the feedback and the love! I'm the character designer/artist :) the player character's name is Dev, he's a jersey devil wearing a jersey jacket (He's actually quite stretched in the game over screen).
As for the round 2 bug, I'm a bit intrigued as this is my first time hearing about it from everyone else's feedback, but I will definitely take this up to my programmer. We did intend to have a more diverse style of targets/enemies, but we unfortunately had not a lot of time to add most of the ones in our list (Honestly my fault, I wanted to make at least 2 designs per target-type and it definitely cut us short on target-types)! We kind of compromised with the lack of more target-types by just making the targets faster for more difficulty, but now it's clear that it is a bit over-tuned. Sorry!
One of the existing targets (The human in a purple dinosaur-suit) was actually meant to be a switch-up type target that you have to shoot twice! First seeing through his disguise/costume which reveals that he's a human, then another to score the points.
For the ammo mechanic, it was a last minute addition to our brainstorming so admittedly it is actually the least developed mechanic so I understand the clunkiness. Thanks for bringing that up to us! The other bugs we also have attention to currently and have been reported to us before but thanks for letting us know regardless :) !! I really appreciate the detailed feedback!
I like the artstyle and twist! ✨
It made me chuckle when I figured out that I was suppose to shoot the humans haha, though I did feel that the later levels the movement of the targets are crazy fast, other than that, overall pretty neat game, good job!
I'm happy to know we achieved the intended effect with the small twist!
We did want the difficulty to increase with much more diverse target-types, but we couldn't make the time for it so we had to compromise xD Will definitely take the speed into consideration (I do think it's too fast as well!) so thank you for the feedback!
I wanted to shoot the children tho :(
That was fun! The visuals are really great and atmosphere from a fair really well done.
Glad you enjoyed it, and thanks for rating! :)
(A little fun fact, it was on my list of targets to make a super evil kid that you're meant to shoot)
I loved the art style, really really good, and the sound effects as well. It actually reminded me of that scene from Men in Black full of aliens where everyone was shooting at them, and Will Smith only shot the little girl because she was the real suspect. Great game, I also liked the idea of using light bulbs as lives I really enjoyed it! By the way, could you try our game??!!
Thank you for the compliments!! I came up with the light bulb idea :3 also, we have tried and rated your game! I just take a while to go through and send comments to the submissions.
Nice game entry. The concept of the theme is there. I think it's a really well polished game. Great job!
* Might contain spoilers

Thanks for the compliments! (as well as enjoying the twist :3), I'm the one who designed the characters/targets.
Actually, the "human" you're trying to shoot is the manananggal! It is a Filipino urban legend with its torso detached from the waist. Honestly, I'm not surprised there was some confusion behind it, it's my fault for not making the floating half look clearer so I understand. It was also a general pointer that every target with a green outline is supposed to be human, and every target with a red outline is supposed to be monster (Though I also forgot to add those outlines to a lot of the monsters.)
Here is the manananggal in a closer look! I designed her to look similar to Sadako (a Japanese fictional character) who has her hair covering her face.
I hope this clears things up
Of course, very happy to explain things!
Me and my team are all Filipino actually :) !
Nice art and it's well polished.
Nice art and it's well polished.
Cool game, the twist is there, but the gameplay is very basic and maybe lacking originality. The art is really well made !
Thank you for the compliment! We meant to make the gameplay more compelling by introducing more complex enemies, but we couldn't sneak that in on time. Though I'm happy to hear you like the art direction!
Art style is perfect but gameplay basic. Good job!
I really like the art style. Gameplay is also simple and fun.
I like the responsiveness of the game.
Art is amazing and I love how you incorporated the theme! Fun!