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Great art style! I love the character designs you came up with. I think my favorite is the player character!

I also really enjoy the little details in the presentation, like the handmade feel of the backdrop, and the lightbulb shorting out with sparks.

A couple issues I noticed:

  • I was only able to get to round 2, and like others mentioned, the monsters in that level move too fast to be able to tell whether they're human.
  • Sometimes when I try to shoot a human on the bottom row, it doesn't register and instead thinks I shot the monster behind them, which can end the game.

I also noticed there's a lot of waiting around, for multiple reasons:

  • Round 1 tends to be slow paced, with sometimes not enough humans to shoot from moment-to-moment, so it seems you actually can't keep your combo bonus up even if you're a good shot
  • Sometimes monsters/humans spawn at the very corners of the game, making them very hard to see, although I often was able to tell they were humans. It felt like a bug, though.
  • The reload system feels like it punishes you for just playing the game normally, since after every few shots, you have to wait to reload and may lose your combo. I think it would be more fun if ammo slowly recovered itself automatically, but you still need to use bullets sparingly or else miss opportunities for points. That way it only punishes "spamming" and lack of accuracy.
  • One time when I played, I spent a really long time in Round 1 and didn't get to Round 2. For whatever reason, the trigger to Round 2 did not fire.

Anyway, I think the use of the theme is fun, and a cool way to showcase lots of lovely character designs. This is a strong contender.

I'd love to see different types of movement and other variations. Maybe some characters flip over, changing from monster to human and back! Maybe some bounce around the screen!

Your concept is solid, so once some of these issues are ironed out, this will be a "scary" good time!

(+1)

Thank you so much for the feedback and the love! I'm the character designer/artist :) the player character's name is Dev, he's a jersey devil wearing a jersey jacket (He's actually quite stretched in the game over screen).

As for the round 2 bug, I'm a bit intrigued as this is my first time hearing about it from everyone else's feedback, but I will definitely take this up to my programmer. We did intend to have a more diverse style of targets/enemies, but we unfortunately had not a lot of time to add most of the ones in our list (Honestly my fault, I wanted to make at least 2 designs per target-type and it definitely cut us short on target-types)! We kind of compromised with the lack of more target-types by just making the targets faster for more difficulty, but now it's clear that it is a bit over-tuned. Sorry!

One of the existing targets (The human in a purple dinosaur-suit) was actually meant to be a switch-up type target that you have to shoot twice! First seeing through his disguise/costume which reveals that he's a human, then another to score the points.

For the ammo mechanic, it was a last minute addition to our brainstorming so admittedly it is actually the least developed mechanic so I understand the clunkiness. Thanks for bringing that up to us! The other bugs we also have attention to currently and have been reported to us before but thanks for letting us know regardless :) !! I really appreciate the detailed feedback!