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happycrazywild

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A member registered Apr 25, 2017 · View creator page →

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I agree with the other comments. I think it makes the most sense to only allow submitters to rate games. Better yet, if there's an option for it, non-submitters should be able leave comments and feedback, but their ratings wouldn't be factored into the rankings.

I understand that the intent is to make sure everyone's entry gets played, but I don't think this would help that much. I feel like most non-participants who are only interested in a specific game would have the patience to play maybe ONE mandatory game first. I could see a lot of people giving up, or worse, start sloppily rating games, well before #50.

It's good sportsmanship to give different games a chance in a jam, but ultimately you can't force someone to play something they're not interested in.

Glad to hear it! 😁

Thanks for playing, I'm glad you enjoyed it!

Thank you!

Very well made! The graphics, animation, and sound are all great -- the game has a lot of polish and looks professional. Actually, I feel like this could do well on a site like Coolmath Games.

Good concept as well for the gameplay. It was exciting to discover different, high-earning items and put them together. I'd love to see a feature where you can review your current items' stats after buying them, since I had trouble figuring out which items to replace. I also found it a bit repetitive to play the same minigames over and over, but since the game is short and sweet, this isn't too big of a deal.

Great job with this game!

Thank you!

Thank you for playing!

Do crazy stunts and get dizzy, Stunt Track Driver style!

Finished my retro-style 3D racing (....???) game just in time! Play it here: https://happycrazywild.itch.io/barf-box

Please don't hesitate to leave feedback and suggestions for improvement!

Oh my gosh thank you! :D Your comment warmed my heart so much. I'm glad to hear the game and my characters have brought so much joy!! 😁

Ahhhhh I can't wait to see your fan art!! Feel free to tag me / send it to me via Bluesky (@landonxart.bsky.social). I don't usually check Bluesky often but I'll be very excited to see it. When you do, you can also leave another reply here if you want to, since I tend to see itch.io notifications faster.

Thanks again! Best of luck with your games as well!

Thank you! :) Glad you enjoyed it!

Hi Kerberos! I recently released a "spin-off" visual novel featuring Jack from this game as a main character.

I remembered your comment and how much you enjoyed the character and the aesthetic, so I wanted to make sure you knew about this!

It's called Dirk the Dictionary: https://happycrazywild.itch.io/dirk-the-dictionary

Thanks! :D

Thank you for playing! I'm glad you enjoyed the game!

Thank you so much for playing and sharing!!! :) It warms my heart to know it's one of your favorite games 🥹

I did all the art and character design for the game, I'm so glad you enjoyed the characters! 😁

Thank you!! :)

This was a really compelling short story, thank you for sharing! Very interesting concept, a succubus trying to "quit" touch.

I found the music pretty distracting (it was more high-key than what was going on) so I muted it to focus on the words because I was very quickly invested in Eden's plight.

As far as writing, I suggest using full-sentence prose rather than stage directions in asterisks, because the latter makes the text harder to read and feel less finished.

But I want to emphasize that the story and dialogue are both solid and compelling! The two endings really make you think about which one is "better".

Good job!

Great job with this game!

I instantly noticed the music -- has a uniquely spicy style, doesn't feel like generic VN music. It sounds lovely.

And the writing is SO funny. I laughed out loud several times. I love Yamaris, the way he talks, and the way he plainly states exactly what he feels. I laughed over and over when he said or thought things like "OMG, he cares about me 🤭" or "Yippee! A compliment!" And his flirting... 🤣 Great back-and-forth with Azylh. I like how Azylh is a bit aloof yet he still makes it clear he enjoys Yamaris's company.

 I have a hard time describing why this game's writing was so funny to me, but it's like: entertaining things are said straightforwardly and concisely, at unexpected times, without going overboard or "trying too hard for a laugh". Like when the transition between scenes said "Evening: market...damn, that was a long walk" I didn't expect that. Other iconic lines....

"Where are the recipes? Just give me the dang --- Oooh, he's fine as hell!" (That's such a great start to a VN 🤣)

"Man, these guys stink!!! ... It would be horrible if someone were to accidentally... 😏"

"Apparently his delusions said to buy a lot from me, so I'm not complaining"

I am not good at four button rhythm games so I appreciate the "cheat" option.  Wish there was a fast forward or "scene selection" option to get the right ending without manually advancing dialogue (and accidentally choosing options due to button mashing). However, the game is pretty short, so it's not a big deal.

I noticed some typos, but nothing major. Although, I was a bit confused where Yamaris got the name "Azylh" from.

Anyway, keep up the good work and thank you for sharing this!

This was nice! Polished and beautiful interface, good illustrations and a nice cozy atmosphere, and the minigame was fun (I aced it 😎)

The well done UI, music, and illustrations go a long way in making it feel like a cozy sorta-date in town. I did notice that the characters look different between the portraits, UI, and the CGs.

The writing was skillfully done as well with plenty of well-written, witty banter. Though, personally, I didn't get 100% invested into the romance since Aina's negative memories of Lyric made it feel like she didn't want to be there lol. But I understand there is more to come and this is just a taste of the story. 

Best of luck with the full release! Great job making such a complete and polished story in a month--that is a major accomplishment.

Great art and character designs.

The writing in this game was funny! There were several lines that had me laughing out loud...

 "Let me walk you to your dorm....and I definitely don't know where that is."

"For a dream, this hurts like a mother hugger."

"Her succubus in shining latex~"

"...though her nails are a bit uneven and her skin could use some lotion."

I got all the "Great" choices on the first try so I saw the good ending.

The rhythm games were pretty hard, even on easy. I'm not good at four button rhythm games. The "hold" notes use the same arrow image as the normal ones (except with a trail), so I often let go of a note before realizing I wasn't supposed to. I got through after a couple tries, but some players may appreciate a skip option.

Great work! This game feels very complete and skillfully written, which is quite the accomplishment in just a month!

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Cute and funny concept! Strong color palette consistent throughout all the art. Lovely custom UI and menus. It's always great to see a VN that doesn't just use the stock Ren'Py UI.

I like how sweet and wholesome the writing is. (The fish puns, like "Oh crab", got a couple laughs out of me) I also laughed when I realized what was going on with the love potion, that's very cute and a great hook.

I noticed the voices are a bit quiet compared to the music, especially Milio's voice. Also, during the potion making minigame, the notebook just has a list of ingreidents, but no info on what is crushable and what isn't. My tired-today butt missed whatever info on that was shared in dialogue so I ended up with a D in potion making 😅I also feel the intro is a bit wordy and could be made more concise.

But these are pretty minor issues. Great work on this game and best of luck with the full release!

Thank you so much!

Thank you for playing! :)

Thank you!! It means a lot that you enjoyed the writing and found the ending so moving!

Thank you! :) Godot Engine has a lot of great built in text effects, which made it easy to include!

Thank you so much! :)

LOL, I'm glad you like his character design!!

Let me know if you found the description of the game unclear. I hastily wrote the description yesterday and I don't think I made it clear that this is a romance VN with a grammar fixing theme/minigame. Currently updating the metadata to be much more descriptive! :)

Thank you so much!!! :) The audio is implemented now if you'd like to take another look! 

Thank you for pointing this out and playing the game! :) I appreciate your feedback!

Thank you for playing the game and giving feedback! :)

Thank you!

Thanks so much for your detailed feedback!! I really appreciate your taking the time to write it and give such insightful and specific suggestions.

I especially found it helpful how you explained the issue with the lack of goals the game provides. I'm definitely taking that into consideration for the future, and I'm looking to add mechanics that provide more of a point to the game. I also think spelling words is a very cool idea that I hadn't considered.

Anyway, just wanted to thank you again for playing my game and your feedback!

I'd appreciate a link to the VOD as well!

Thank you so much! I'm glad you enjoyed it!! :)

If I may ask, what was your favorite thing about Smart-Attack? 😃

Thanks so much for playing my game!! I really enjoyed watching the recording of your stream and hearing your feedback. Great chill vibes!

I agree that the concept could be a good educational kids game, and I'm currently trying to figure out how to best use that concept. This game was meant for an older audience (hence the retro PC game aesthetics and the "cheeky" jokes) but since it was a quick jam game, I don't know if that came through very clearly. As I continue developing it, I'm evaluating the idea of also doing a spin-off with very similar gameplay, but specifically for kids.

Thanks again!

Thank you so much for playing my game!! I had a blast watching your stream and laughed out loud multiple times. I really appreciate that you took the time to play it -- multiple times, even -- and your feedback is very helpful!

I'm glad the game comes off as hilarious, that's what I was going for 🤣

I agree that it has potential as an educational kids game. I've been playing with the idea of doing a similar spinoff game that's fully kid friendly, while also continuing this unhinged, "deranged educational game" concept separately.

Finally, I have already coded in volume controls for the next version.

Thanks again! 😁

Forgot to add this, but I'm curious what was your initial impression or expectation of the game was before playing? If you don't mind sharing.

Oh my god thank you so much!! This is really helpful feedback and I had a blast watching the stream.

I'm glad you enjoyed the graphics and objects. (The toilet is one of my faves, loool) Working on adding even more silly stuff to collect.

I will definitely implement volume settings -- I was actually working on that today after I initially saw your post. Having a more clear goal set from the start of the game is also a planned feature, as I plan more rougelite-esque features.

As for the items and words, each item actually has multiple words associated with it (synonyms), so trial by fire is what I intended. There are a looooot of synonyms. (D actually IS a correct answer for the naked guy, lol) Since it's easy to lose your combo, though, I'll work on making it less punishing to discover new words and maybe find a way to hint at the possibility early on without making it too obvious. I plan to have a dictionary of words as well.


Anyway, thanks again for your feedback! :) Appreciate you taking the time to play my game!

Thank you! Glad to hear it!

Thank you!

Thank you for the detailed feedback, I really appreciate it! I'm taking into consideration your feedback about making it less punishing to try new answers -- that's something I've noticed while testing recently as well.

Thank you so much! :)

Thank you for playing! :)

I'm thinking of making some changes to the hitbox in a future version to make it a bit more clear. Glad you enjoyed the graphics and controls!