I like the art! Clones copying your past moves are always fun. I think it's excellent that you've made the player learn by doing instead of writing a bunch of text on the screen. It would be nice if you could end a loop early, and start your next iteration. Anyway, the puzzles are intuitive and fun to solve. The sound effects and music match the rest of the game as well. Good job!
Play Loopy
Loopy Shadows's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #986 | 4.000 | 4.000 |
| Artwork | #1107 | 3.923 | 3.923 |
| Enjoyment | #1132 | 3.654 | 3.654 |
| Narrative | #1610 | 2.962 | 2.962 |
| Audio | #2472 | 3.115 | 3.115 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your past actions are constantly being looped by your shadows
(Optional) Please credit all assets you've used
All assets were made by us during the jam
(Optional) What would you like to be called if GMTK features your game?
Team Loopyloop
Comments
Great art and audio, I'm amazed. Really liked the gameplay too, although the last level is a bit annoying, as it suffers a little from the clunky platforming. But this is hands down one of the best game I've played this jam, bravo!
This game has very unique art, the atmosphere is a theme that I really like, and the gameplay idea is really fun.
I really liked the art and atmosphere you built here! I struggled a lot with pulling off the jump boost unfortunately but would love to give it another go at some point. nice job!
The art looks very interesting! I like the painterly quality of it and the animation of the character. The jump boost felt a tad unresponsive at times. The portal animation was very cool. Was a bit hard to tell what my character was doing since it was rendered behind the shadows. The jump clearance was a bit too small, I kept getting stuck on walls. Overall an interesting concept, just needs a little tweaking on the movement controls. Great work!
A clever puzzle game with unique visuals and mechanics. The boosted jump and the throwing mechanic are particularly interesting and allow for great "teamplays" (even if the throwing is a little weird in the way it works). Anyway, the amount of content is pretty impressive (10 challenging levels) and the game does a great job in gradually increasing the difficulty. Good job !
The boosted jump had weird timing but I really like the art and general level design. Good job!
I love the mechanics/puzzles you came up with, but I'm not sure how level 5 is supposed to work?
Creative concept of past runs existing in the next! Puzzles are creative and player moves well. Music fit the theme of the game as well. Liked the funny nature of the tutorial.
There was weird timing issues with the boosted jump, and this didn't seem to fit the timing of the bending knees animation. The throwing felt inconsistent, maybe press E to hold, and then click, rather than having to do one after the other quickly.
I like the art and the menu overworld tower and that the level art mimics where you are in the evil wizard tower. It has a strong character and grounds itself in a setting. The gameplay itself is an interesting rendition of the timeloop concept. It lacks a reset button though. The platforming feels kind of janky to me, I think it would benefit if platforms that are supposed to be unreachable by the normal jump would always be further away so that I don't think to myself hmm maybe I can make this jump. Good job though!
Nice game matching with the loop them!
I struggled a bit with the boost jump.
Great game! Interesting puzzles that make you to think and experiment, cute hand drawn art and interesting fantasy aesthetics!
classic mechanic, really cool and unique artstyle and great level selection menu
Very unique, both art and music wise. Don't know how you managed this in just 4 days 🤣


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