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A jam submission

Reach Future SkyView game page

Submitted by Deeps Loop — 3 days, 6 hours before the deadline
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Reach Future Sky's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#133.1333.133
Graphics#153.6003.600
Overall#182.9602.960
Theme#213.2003.200
Innovation#262.2002.200
Gameplay#272.6672.667

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the art style, it reminds me of LIMBO, but bright! Wish the game was a bit longer.

Submitted

I never comeback.

Submitted (1 edit)

I like the graphics and the atmosphere it adds to the game is quite nice! I suggest to use a in-game picture for your title picture, because I expected a really crappy game from your "MS Paint handwriting". Inside of the game I think it is ok, it somehow fits :). What I also didn't like was the mouse actions? Why do you need to use the mouse for these actions? I think its better to link the "interaction" and "future mode" to a key.

I think there are still some things to add to this game and more content would also help.

Submitted

The background music and bloomy graphics gives some aesthetics to this game. But  controls (especially jumping) feels clumsy, it's hard to go further.

And I agree with  n00begon about the  ledge forgiveness

Submitted

This is the brightest game I have every played! Really nice art style, I like the bloom. I found the second platforming area quite difficult. I think especially with irregular platforms it would benefit from some ledge forgiveness to let the player keep up their flow http://kpulv.com/123/Platforming_Ledge_Forgiveness/ 

Submitted

I really like the graphic style and the atmosphere. When jumping I can get stuck to the side of things, but I also found it really difficult to jump through the platforms after the initial one raises. Spacebar didn't seem to register when I was running and therefore I could only get them if I timed them perfectly which was pretty frustrating (I also did not lose any hearts/lives FYI).

Submitted

Minimalist background music and dim lighting brought a unique atmosphere to the game. When I used the future mode, the player spawned to where I started using the mode after a few seconds. Was it meant so? 

Developer

Yap