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Useless Allies

A topic by EternityBright created Jun 09, 2025 Views: 1,842 Replies: 9
Viewing posts 1 to 4
(+1)

I'm not sure if I'm doing something wrong, but the allies seem useless, even detrimental at times. The game isn't really meant for direct assault, which causes problems when your allies always lag behind you and have no concept of stealth, often they will just force you to be revealed.

You COULD ask them to stay back, but then you can be fairly confident that the first enemy that runs into them will force you to go on an entire rescue mission, since for some reason party members seem to be down-right incompotent the the highest degree. It doesn't help that they die in mere moments from anything.

I think if party members could move every turn, had some more survivability, had some form of proper self-heal so you don't need to  spend 45 mana every time they get touched, and had some proper way of keeping them from ending stealth attempts, they'd be a lot more valuable.

(+2)

I am planning on some in depth skill system for party members. Maybe I can add some regen in the meantime.

Hey! Talking about allies, it would be pretty cool if you could give Armor items (including enchanted ones) for your party members (and if enemies wears some too).

Also, would be great if party members try to avoid fire and traps. I always need to avoid taking the Burning Desire perk and avoid using fire skills and magic or have to make they stay still, if I want my partners to survive more, as they always end up walking into the fire, even when there's a "clean" tile for them to walk and achieve their goal...

And if you have allies, you always have to await for them, as for some reason they always lag behind, even if they don't have any restraints preventing them from walking normally and accompany the player.

I think the reason they lag behind is because they take 2 turns to move like enemies, I guess they still work on enemy logic

Oh, makes sense.

Because I've got a frustration kink, I've recently been playing around with the "Can't Touch That" and "Fuuka's Pet" perks, a combination that fully binds your arms and keeps you from picking up items while your arms are fully bound  - which, without psychic, means you need an ally to pick things up for you.

And while I've found allies can be quite useful for more than just picking things up, they do have a few annoying habits.

The big one: while allies grabbing your leash and taking you for walkies is fine, they have a habit of repeatedly swapping positions with you. Combine this with being slow from heavy bondage, and there's plenty of time for them to decide to swap positions with you again before you come out of stun. This is exceedingly obnoxious, and not in a good way.

Two: fragile backline casters will run into AoE effects in an effort to slap targets up close and personal. While I can treat party members as purely expendable, I'd prefer not to have to - and, of course, the character and perk builds that most require allies can do the least to mitigate self-destructive stupidity like this.

Oh yea, I forgot about how allies have no idea how to dodge the super-telegraphed attacks in this game

I think there are two biggest problems with allies... The first is that ordinary allies do not have the same resistance to "bondage" and extremely low resistance limit as the three bosses, which will cause them to frequently go back to rescue no matter how much HP they still have... The second is that allies will not release "bondage" from each other, nor will they cast "medical" spells on each other, but some enemies will do so, but once they become allies, they will basically not do so... If this part can be changed, the role of both heavy allies (2-turn movement) and flexible allies (1-turn movement) will be greater.

Most allies are pretty useless, but if you find a Heavy Weapons Maid she's worth feeding cookies to every time she gets downed, to get her back up. It's not a lot of damage but it's a lot of fun. Presently though, cookies only come from shops and don't seem much worth it. There are lots of meals on tables...

Regen might be tough to tune between overpowered and having to pass the time with 't'. How about a "healing massage" as a dialogue option, with some stat cost?

(+2)

There's actually a spell to heal party members' HP, just so you know. We don't have to rely on items all the time.