I am planning on some in depth skill system for party members. Maybe I can add some regen in the meantime.
Viewing post in Useless Allies
Hey! Talking about allies, it would be pretty cool if you could give Armor items (including enchanted ones) for your party members (and if enemies wears some too).
Also, would be great if party members try to avoid fire and traps. I always need to avoid taking the Burning Desire perk and avoid using fire skills and magic or have to make they stay still, if I want my partners to survive more, as they always end up walking into the fire, even when there's a "clean" tile for them to walk and achieve their goal...
And if you have allies, you always have to await for them, as for some reason they always lag behind, even if they don't have any restraints preventing them from walking normally and accompany the player.
Because I've got a frustration kink, I've recently been playing around with the "Can't Touch That" and "Fuuka's Pet" perks, a combination that fully binds your arms and keeps you from picking up items while your arms are fully bound - which, without psychic, means you need an ally to pick things up for you.
And while I've found allies can be quite useful for more than just picking things up, they do have a few annoying habits.
The big one: while allies grabbing your leash and taking you for walkies is fine, they have a habit of repeatedly swapping positions with you. Combine this with being slow from heavy bondage, and there's plenty of time for them to decide to swap positions with you again before you come out of stun. This is exceedingly obnoxious, and not in a good way.
Two: fragile backline casters will run into AoE effects in an effort to slap targets up close and personal. While I can treat party members as purely expendable, I'd prefer not to have to - and, of course, the character and perk builds that most require allies can do the least to mitigate self-destructive stupidity like this.