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Ada18980

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A member registered Feb 19, 2022 · View creator page →

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It depends, if you get it from the tiles on the ground it should start with feet. Jf you get it from a slime or cube jumping on you it should be random. I should check.

Interesting predicament >.< I wonder how to solve it haha Maybe give it the ability to walk thru the bars?

This is probably a bug yes

Seems to load for me? Maybe itch was having net problems for a bit?

Sadly thats not really up to me on this website.

Are you on linux by chance?

Awesome

this invite code should still be valid: CBJ9wbruAj

Open discord, scroll down, click add server, type in the invite link

For some reason I myself cant join servers via browser

not joking. I have a week to move out. Thats why I made the patreon/subscribestar message and paused billing.

Right now Im getting kicked out of my house so not for a bit.

Good idea for the belts! But yes links are generics

Complete block is tough because some enemies have only one restraint type. For example latex elementals only spawn one type.

The intent of perks like More Tape or Less Tape is to make certain enemies spawn more or less to try to counteract this. But its hard to make a modular system that covers all bases.

As for the multiple types of restraints, yes this is a problem. One thing you can do to make things at least look better is to set a default palette in the character tab. This will at least align the colors.

Some planned features are being able to hide restraints you dont want to see, and enemies entering an “adjust restraints” mode where they strip away excess types similar to how the stripping in doll processing works. Right now the main way the game tries to handle it is by adjusting the effective level of restraints when deciding if one can override another, based on the number of tags shared. But this unfortunately doesn’t always work with every possible combination.

My plans for the generic faction prisons is to have a limit on how many can spawn each time you are thrown in jail, resetting if you are captured again.

As you keep defeating more and more of them the waves will get stronger, so farming them will have a practical limit. This will also allow lower level prisons to potentially be a destination if captured in a higher floor, thus reducing the number of redundant prisons each floor.

Thanks for the report!

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To be totally honest, moving to a new rental 🙃

But in terms of plans for 5.5, I was planning to look into player imprisonment and specifically the doll shoppe and potentially bandit auction stuff.

Heres a mockup of one of the mechanics im working on as well

Old guardians are technically joinable, I have seen someone post the quest entry for it.

But these are good suggestions, it just requires attention to each faction

Thank you for reporting the bug! Ill double check this–you might have to put on a restraint, apply the color, then copy the color code and paste as a workaround

Theres a debug mode option called “link under” that enables this

Iirc I didnt make it default behavior because the linking system is kind of unpredictable. But I recognize that it’s immersion breaking and self bondage is always fun, so…

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They shouldnt be respawning in front of you. But the main reason they respawn is because otherwise escaping after clearing the room is very easy.

However if they have names and they pop up in front of you, thats due to the wandering NPCs system. Those do not infinitely respawn, theres a finite number wandering around the map.

I am planning on some in depth skill system for party members. Maybe I can add some regen in the meantime.

This is actually something Im planning to do! But yes it will be a large undertaking. The plan right now is to have the game automatically group layers and render them to separate textures which can then be distorted individually.

Sort of like live2d.

But it will be a lot of work so Im hesitant to start it now as Im currently in the process of moving!

This wouldnt be a bad addition I think. I was also thinking about adding temporary bonuses (even something simple like “get a magic sword” or something in case the other perks dont look good to you)

The second one might be a bug, last I looked in the code it didnt have any special cases beyond the one I added in response to this thread (not yet released)

These are good points!

So I did think about it and the main issue is that if you take psychic you’d be able to take Cant Touch That for free without any side effect. Thats why I would want a restriction on when exactly psychic can help

Also thanks for pointing out the thing about shiny objects–theyre coded differently, but I almost wonder if maybe I should change that. Shiny objects are important for escape though, since thats one of the main ways to get things like knife or keys without buying them or unlocking a chest

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technically it is possible to use CMD lock but you can’t do so if gagged, so there are limits (you cant lock your gag on with the spell since it is verbal spell :3 )

As for the suggestion (allowing player to use more than just simple locks)–part of the last month’s of updates included more modular ways of handling actions with the right-click menu. the user friendliness is important because there are many things hidden behind debug functions that people dont notice right away. There is a lot of demand for being able to use more than just simple locks on yourself so locks and predicaments (curse, magic, etc) will be good for me to focus on for the 5.5 update as discord users seemed to vote for more imprisonment/prison scenario content.

To remove divine restraints you need to talk to an angel by praying at a shrine.

image.png

I mean part of the issue here is language barrier–I can use MTL to read this but its not always clear what is being meant.

I think it would make sense if psychic allows you to pick up items, but only if you can see them! (Not blindfolded)

So is this a bug where psychic doesnt work for blocking Cant Touch That? I can look into it

Hi, could you ask this in a different thread? This one is for quick reference.

Regarding performance, have you tried using chrome, microsoft edge, or brave browser? Some people get poor performance with firefox

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Hi! This is an issue reported by someone else as well, Im not sure what causes it so it might take a while to debug

Cast it on yourself, then it should bring up a screen to select which restraint to unlock You can cast it on allies too but it just removes some bondage from them

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Issue: Linux can sometimes give the following error Gtk-ERROR: GTK 2/3 symbols detected. Using GTK 2/3 and GTK 4 in the same process is not supported

Solution: Run the game with these parameters: kinkydungeon --gtk-version=3

I suppose that is something I should add a tutorial msg for.

Frustration and passion dont do very much other than affecting chance to involuntarily play with yourself out of combat. Your character doesnt do that in combat so its not really relevant to that, but I should probably move the bars to someplace with a different level of importance than the others, which are important.

Submissiveness mainly affects how likely your character is to refuse bondage offers from neutral NPCs. Higher submissiveness = lower % chance to skip

Security Level determines how much bondage you get in prison and whether or not you get let go. It might have some other legacy effects scattered in code but thats the main one. Higher security = harder to escape prison.

I forget if there is a perk for it already, but if not I could add one. I recognize not everyone is into them visually. Worst case, I could add an option to hide them in inventory?

No mod files loaded. Im wondering if this happens with hovering over a specific item? Or it might have been the one where it crashes when certain items are found in a chest, hopefully thats fixed now