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Some bugs in the current browser version (5.4.63)

A topic by anon54645 created Apr 18, 2025 Views: 783 Replies: 3
Viewing posts 1 to 3
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-You can absolutely tie up animated masterwork restraints. This defies all sorts of logic, and I assume it is a bug.

-You can attack absolutely anyone with the right click context menu, and many times, it is without consequences. You can, for example, attack the various shopkeepers in the inn, and they won't even fight back, unlike when you attack them with the dialouge option. You can even attack THE shopkeeper, although she won't take any damage.

-You can also attack Ada Lovelock like this. You can't capture Ada, though, which I assume is not a bug in itself.

-Ada Lovelock ha not character image during interactions.

-The Latex Kitty has no character portrait during interactions.

-Some of the text messages about the Latex Kitty seem to be incomplete.

-Chain (for linking cuffs) raw material sometimes stays in the inventory with a quantity of 0.

-Under certain circumstances, when you try to put links on NPCs that would connect their waistbelt with their thigh cuffs, but it is impossible, the link won't appear but the action will consume the raw material nonetheless.

-Sometimes, raiding a jail results in neutral NPCs spawning to replace the defeated guards. For example, raiding a Witches' Coven prison regularly results in neutral Witches Apprentices spawning in.

-Sometimes, the NPC replacements get completely messed up. There was a point where I was raiding a Bandit's Prison, and the replacement guards, though they were bandits, belonged to the Dragonheart Order faction, making them neutral.

-Sometimes, Dawn Carver's hair and eyes get added to random NPCs, usually prisoners in the collection. Reloading the save or going to the NPC's outfit and reverting it removes these, but it's annoying nonetheless.

-Journal Entries do not persist between (code-based) saves

Not bugs but I did not want to make a separate thread for these:

Please, add a way to hide specific restraints worn by the player. The Belt of Privilege, and Fuuka's Pet Collar, useful as they are, completely ruin fashion.

Speaking of Fuuka's collar, it is absurdly OP and basically makes the game play itself. Not only Revenants are unkillable by enemies, do respectable damage, block their movement, distract them, but they also appear after the player destroys inanimate objects, such as doors, statues, or barricades. I'm fairly sure enemies defeated by Revenants also spawn more Revenants, and each enemy defeated by them still gives WP.

Please add frogtie restraints to the game. The character pose for them is already in it.

Thanks for the feedback!

For the issue with NPCs and waist links, could you use debug mode to give a save code? Boop the gag in the main menu to enable it, then go to the pause menu ingame

(1 edit)

Sorry, but I don't have that save anymore.  But the issue is really simple to reproduce, and it seems consistent. It happens when you either try to put a link in the "Harness / Link" slot while either the belt or the arm cuffs are missing, or you try to put a link in the "Link" slot while either the belt or the thigh cuffs are missing. Trying to do this using raw materials consumes the raw material without adding anything. Trying to use an already formed waist or thigh link just tells in the text log that I have applied it, without doing anything. All of this was done using reinforced links.