Nvm I got one
EternityBright
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But them respawning borderline instantly and indefinitely makes breaking allies out a frustrating mess since allies cannot stealth for the life of them and fighting through all of that is absurd.
I think either a spawn cap limit, or some time before respawning makes more sense, and would be fairer gameplay wise. And if all of your bandits in a hideout are constantly dying, you'd probably give up on trying to reclaim it, at least until the people taking out all your bandits leave.
Boss floors already seem to have their own furniture and cells, couldn't allies just go there? Or have a location with zero enemy spawns specifically for the boss floors. Why is Fuuka fine with a massive bandit nest literally attached to her graveyard? Why are the bandits even willing to go there? What bandit chief thought it was a good location when it's directly attached to someone else's territory who could pretty easily forcefully evict you at a moment's notice?
Is it just me, or does it seem like whenever you defeat an enemy in a ??? room (ones like Bandit hideouts) they just... come back (presumably from the stairs).
Am I just being stupid, or is it actually happening? Is it supposed to happen? Because enemies never respawn in main floors, so I'm not sure why they'd respawn here. It's especially annoying when trying to rescue the allies who the boss decided to execute partway through the fight.
(Slight sidenote, but I don' think boss floors should even have a ??? room, it doesn't make much sense and is annoying since allies are practicalyl guaranteed to go down there)
I'm not sure if I'm doing something wrong, but the allies seem useless, even detrimental at times. The game isn't really meant for direct assault, which causes problems when your allies always lag behind you and have no concept of stealth, often they will just force you to be revealed.
You COULD ask them to stay back, but then you can be fairly confident that the first enemy that runs into them will force you to go on an entire rescue mission, since for some reason party members seem to be down-right incompotent the the highest degree. It doesn't help that they die in mere moments from anything.
I think if party members could move every turn, had some more survivability, had some form of proper self-heal so you don't need to spend 45 mana every time they get touched, and had some proper way of keeping them from ending stealth attempts, they'd be a lot more valuable.