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Respawning Enemies in ??? Rooms

A topic by EternityBright created Jun 09, 2025 Views: 1,028 Replies: 8
Viewing posts 1 to 8

Is it just me, or does it seem like whenever you defeat an enemy in a ??? room (ones like Bandit hideouts) they just... come back (presumably from the stairs).

Am I just being stupid, or is it actually happening? Is it supposed to happen? Because enemies never respawn in main floors, so I'm not sure why they'd respawn here. It's especially annoying when trying to rescue the allies who the boss decided to execute partway through the fight.

(Slight sidenote, but I don' think boss floors should even have a ??? room, it doesn't make much sense and is annoying since allies are practicalyl guaranteed to go down there)

You're speaking about "%FACTION%'s Prison" type of location.
Enemies you meet on main floors are either recon parties or strays most of the time.
Faction prisons? They live there. And are eager to defend their home.

I believe that prisons on boss floors are a side effect of having actual locations as prisons.
Which is good! Being dragged to some limbo, with a chance to lose some valuables there irreversibly, sucked.

(+1)

But them respawning borderline instantly and indefinitely makes breaking allies out a frustrating mess since allies cannot stealth for the life of them and  fighting through all of that is absurd. 

I think either a spawn cap limit, or some time before respawning makes more sense, and would be fairer gameplay wise. And if all of your bandits in a hideout are constantly dying, you'd probably give up on trying to reclaim it, at least until the people taking out all your bandits leave.

Boss floors already seem to have their own furniture and cells, couldn't allies just go there? Or have a location with zero enemy spawns specifically for the boss floors. Why is Fuuka fine with a massive bandit nest literally attached to her graveyard? Why are the bandits even willing to go there? What bandit chief thought it was a good location when it's directly attached to someone else's territory who could pretty easily forcefully evict  you at a moment's notice?

Hello! As stated earlier, the only place enemies respawn are faction prisons, and boss floors can spawn prisons. For example, Fuuka will drag you into the shiny new Witches' Coven prison that spawns on her floor if she defeats you. Except, the thing about respawning only in prisons is not really true. Time and time again I noticed that enemies can respawn on the main floor, coming out of faction prison enteraces. And, when you go back and forth between floors, main and jail alike, sometimes, enemies spawn next to you. Most of the time they have 0 HP and disappear even if you don't hit them in the next turn, but sometimes... well, let's just say, going between floors while you are tied up tight carries a certain risk with it.

Now, two tips for breaking allies out of prison:

-You can tell your ally to stay right where they are after you freed them. Then, they won't follow you, and provided that you carve a way through the enemies all the way to the exit, they are unlikely to be found. When you get back to the main floor, the freed ally will appear next to you.

-You can use the Light Orb (or whatever the name) spell to place a light orb right on top of the enterace of the faction jail. It will stop respawning enemies altogether. Just be careful, the light orb can and will shoot at enemies in its line of sight, and they might aggro on it and destroy it in turn. For this reason it is not suitable for stealth, but if you intend to clean house, it will suffice. When you want to exit the jail, attacking the light orb yourself will make it disappear instantly, allowing you to pass. Other barricade type spells might work the same way, but IDK, I didn't test them.

Will enemies really not notice your allies in their cells? Can they not see through bars or smth?

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They can and they will, but that's why you get rid of the enemies first. The adventage of telling your allies to stay put is that once you cleared the area around the cell, they won't seek out farther enemies on their own.  In contrast, if they follow you, clearing one path will not suffice, because your allies will happily take detours to confront otherwise perfectly avoidable enemies on sidetracks. Ideally you clear the area around the cell or furniture BEFORE you free them. Then you just fight your way out of the jail, and your allies will be right next to you once you get back to the main level.

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They shouldnt be respawning in front of you. But the main reason they respawn is because otherwise escaping after clearing the room is very easy.

However if they have names and they pop up in front of you, thats due to the wandering NPCs system. Those do not infinitely respawn, theres a finite number wandering around the map.

Just installed the game and still figuring out the mechanics. So is there a room where the character gets stripped and dominated? or u have to installed a mod for it?

My plans for the generic faction prisons is to have a limit on how many can spawn each time you are thrown in jail, resetting if you are captured again.

As you keep defeating more and more of them the waves will get stronger, so farming them will have a practical limit. This will also allow lower level prisons to potentially be a destination if captured in a higher floor, thus reducing the number of redundant prisons each floor.