A thirteenth doohickey. Retrieving it teleports you most of the way back to the end.
candesce
Recent community posts
Because I've got a frustration kink, I've recently been playing around with the "Can't Touch That" and "Fuuka's Pet" perks, a combination that fully binds your arms and keeps you from picking up items while your arms are fully bound - which, without psychic, means you need an ally to pick things up for you.
And while I've found allies can be quite useful for more than just picking things up, they do have a few annoying habits.
The big one: while allies grabbing your leash and taking you for walkies is fine, they have a habit of repeatedly swapping positions with you. Combine this with being slow from heavy bondage, and there's plenty of time for them to decide to swap positions with you again before you come out of stun. This is exceedingly obnoxious, and not in a good way.
Two: fragile backline casters will run into AoE effects in an effort to slap targets up close and personal. While I can treat party members as purely expendable, I'd prefer not to have to - and, of course, the character and perk builds that most require allies can do the least to mitigate self-destructive stupidity like this.