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TNT00007

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A member registered Feb 19, 2024

Recent community posts

There are no individual differences between bosses. Due to the influence of [+1 or+?], HP will be slightly higher than before, other than that, there is no enhancement。

https://itch.io/t/5239160/mods-for-012a-and-013a

I suggest you download from here, as it has fixed bugs

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I Know. I just want to know if it's possible to temporarily solve it through the built-in 'text library'

0.13a的未完成【多胃角色MOD模板】

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?会打中文就打中文,不会打中文就请你打正常的机翻英文

?If you can type Chinese, just type Chinese, Can't type Chinese? Please type normal English

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I've noticed that 0.13a doesn't have complete support for some languages... Many characters in Chinese and Japanese are just [口]……【******,****口*口口口口,口口口*口*口....】That's how it looks, Is need anything to solve this?

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To be precise, the main issue is the upper left corner... If Chimera's character size is normal, I also know the reason why other characters will disappear.

All MODs of 0.12a have issues... unable to display correctly during battles, including misplaced character images, inability to display characters, abnormal character sizes......

So? Do you define Sampo and Goblin Lord as children because of their height and face? Moreover, in terms of the nature and setting of the game, their age may be even older than yours.

If you don't like them, you can completely remove them from the game.

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I finally understand why said 'added a lot of bugs'.......All bugs are concentrated in "sandbox mode"......

I don't think adding animations is a good thing……Especially for the enemies refreshed at each level of the game,After all, every step forward is accompanied by a huge animation demonstration……The existing elements already include several aspects such as restraint, scratching, hitting, wrapping, catching, pet sets, etc., each of which is further divided into ten different things. Can you be sure what the enemy will do to you?

Hundreds of elements mean that hundreds of different animations are needed,Don't you think this idea is unrealistic?

I think there are two biggest problems with allies... The first is that ordinary allies do not have the same resistance to "bondage" and extremely low resistance limit as the three bosses, which will cause them to frequently go back to rescue no matter how much HP they still have... The second is that allies will not release "bondage" from each other, nor will they cast "medical" spells on each other, but some enemies will do so, but once they become allies, they will basically not do so... If this part can be changed, the role of both heavy allies (2-turn movement) and flexible allies (1-turn movement) will be greater.

天堂束具?你说的是除了贞操带和文胸之外的?那就没见过了,不过天使貌似会在进入下一层的时候根据声望而几率性刷出来的吧?

……那么稳定的本体居然会闪退,你做了什么

rika模组删掉【SetpieceSpawnPrisoner】的一整段代码就不会卡死了……

那个与其说是不完全,不如说是功能就是基于5.0的,很多生成的东西都会有问题……至于诅咒锁星咒月咒不生效的问题,只能说穿上的估计是不兼容部位,或者是AD改了星月系统生效对象(我更倾向于这个)……

Do not use any mods that do not support game versions 5.4.50 and above……

I understand... it's so troublesome...orz

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……你可以去加汉化大佬的群问,或者自己导出大佬的汉化,对照最新版汉化剩下的……我想这并不困难

I want to know how to “remove the rope”?The only known method that can be removed is [death]... There is no way to remove it at all

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Suggest adding a feature that allows our unit to move backwards and attack... Some levels may cause our unit to pile up at the front... and the rear will be empty due to a lack of resources to place units

这没什么好重点的吧……实用数值8000足够了,超过的都是猴出来的玩的,三周目理论极限数值能到9位数,就算空手都能到7位数……现阶段离半成品都还有好远的距离,他肯定没那个精力去搞数值增强,你要强的得自己去改文件,改怪的血量……而且除BOSS固定血量以外,小怪血量是能到3280的,虽说也满足不了你就是……

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这不是基础的粽子流么……本来就是给你玩束缚XP的,敌人弱也正常吧?

Okay, I got it

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Well, I know this... I just want to know if it's controlled by a certain attribute like in the previous version? For example, HP or ATK?

emm......I want to know which attribute [struggle] is controlling in this version? It seems that the unit cannot detach from the enemy unit normally...

Well... I haven't really tried this before

After complete confinement,struggle too many button presses are required... With this number of keystrokes, even if the keyboard is not damaged, the fingers will almost cramp...

Is there a slight conflict between this' struggle mechanism 'and the unit's' capacity'? I tried in sandbox mode and found that the consumption of 370HP for the "Struggle Bar" is between 40 and 60, which is an outrageous ratio. Except for those three Ramia units, it is almost impossible to swallow the second unit, and one unit needs to be specifically assigned to work as a "masseur" next to it... The maximum value of this "Struggle Bar" is too low for some units, The massage recovery value is not enough to support the consumption after swallowing the second enemy unit... Can this be slightly changed to some extent?

Okay... then I'll try using 'xunity' to translate it…:(

I have seen several tutorials on using 'xunity', but they are too cumbersome... I would like to see if I can find a relatively simple method

I want to know how to translate TXT text used in games? My English is not very good... I am planning to translate it into Japanese... I would like to know what kind of encoding format (or editing software) is needed for this text to display properly in the game? The text I translate in the game is all 'blocks'....:(