There are no individual differences between bosses. Due to the influence of [+1 or+?], HP will be slightly higher than before, other than that, there is no enhancement。
TNT00007
Recent community posts
https://itch.io/t/5239160/mods-for-012a-and-013a
I suggest you download from here, as it has fixed bugs
I don't think adding animations is a good thing……Especially for the enemies refreshed at each level of the game,After all, every step forward is accompanied by a huge animation demonstration……The existing elements already include several aspects such as restraint, scratching, hitting, wrapping, catching, pet sets, etc., each of which is further divided into ten different things. Can you be sure what the enemy will do to you?
Hundreds of elements mean that hundreds of different animations are needed,Don't you think this idea is unrealistic?
I think there are two biggest problems with allies... The first is that ordinary allies do not have the same resistance to "bondage" and extremely low resistance limit as the three bosses, which will cause them to frequently go back to rescue no matter how much HP they still have... The second is that allies will not release "bondage" from each other, nor will they cast "medical" spells on each other, but some enemies will do so, but once they become allies, they will basically not do so... If this part can be changed, the role of both heavy allies (2-turn movement) and flexible allies (1-turn movement) will be greater.
Is there a slight conflict between this' struggle mechanism 'and the unit's' capacity'? I tried in sandbox mode and found that the consumption of 370HP for the "Struggle Bar" is between 40 and 60, which is an outrageous ratio. Except for those three Ramia units, it is almost impossible to swallow the second unit, and one unit needs to be specifically assigned to work as a "masseur" next to it... The maximum value of this "Struggle Bar" is too low for some units, The massage recovery value is not enough to support the consumption after swallowing the second enemy unit... Can this be slightly changed to some extent?
I want to know how to translate TXT text used in games? My English is not very good... I am planning to translate it into Japanese... I would like to know what kind of encoding format (or editing software) is needed for this text to display properly in the game? The text I translate in the game is all 'blocks'....:(

I want to know how to “remove the rope”?The only known method that can be removed is [death]... There is no way to remove it at all