Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Vessel Tactics

A vore eroge merging SRPG gameplay and Gacha simulation! · By Cyrk

The issue of imbalanced struggle mechanisms……

A topic by TNT00007 created Mar 03, 2024 Views: 456 Replies: 1
Viewing posts 1 to 2

Is there a slight conflict between this' struggle mechanism 'and the unit's' capacity'? I tried in sandbox mode and found that the consumption of 370HP for the "Struggle Bar" is between 40 and 60, which is an outrageous ratio. Except for those three Ramia units, it is almost impossible to swallow the second unit, and one unit needs to be specifically assigned to work as a "masseur" next to it... The maximum value of this "Struggle Bar" is too low for some units, The massage recovery value is not enough to support the consumption after swallowing the second enemy unit... Can this be slightly changed to some extent?

(+1)

do keep in mind that the struggle system is balanced around swallowing partially damaged units (as units lose struggle power depending on how low their health is, whether from being attacked or digested), along with units automatically recovering some stun at the start of their turn; the values being so high initially are there to act as a nerf to units that get swallowed at full health (to make gameplay more dynamic)