Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chugga LoopView game page

Control the Network, Keep the Trains Chugging!
Submitted by HotdogsCC, Gnorshk, Prasinurus, ODDSOCC — 3 hours, 30 minutes before the deadline
Add to collection

Play game

Chugga Loop's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#19203.7433.743
Enjoyment#22003.3433.343
Audio#22173.1713.171
Artwork#32693.2003.200
Narrative#34302.4292.429

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Trains go around a looped network, with the loop being altered by the player.

(Optional) What would you like to be called if GMTK features your game?
Team Fuznny Bugugglets

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

Pretty good execution for an automated game. I didn't get that far into the levels, but in the very first one seems to me there was no way for the train to just loops around a few stations and deliver passengers without your interactions with the tracks. In that sense it's kinda hard for me to put what kind of genre this goes to since it can't quite be an idle with all the required constant interactions, Yet for an active game I feel there's too little going on, or the things that goes on is takes a long time between them. It could feel quite chill, but for me it borders on boredom.

Another minus for me is the visuals. White quite cute, it was not possible to see the whole map and still able to read the important information, like what kind of passengers are waiting at each stations, without having to constantly zooming in and out.

Submitted

A simple concept and solid execution. Making the trains faster as they get longer is a great way to add to the chaos. The background music adds atmosphere without getting in the way. While the art is nothing crazy, it absolutely gets the job done and clearly communicates information to the player.

The biggest issue I had trying to play the game is that whoever designed these track layouts is a madman. There is no mainline, loops rejoin the wrong way, crossings are all over the place, passing sidings are nonexistent where you need them, stations are being relabeled left and right, and nobody has heard of a "maximum capacity"! It's glorious.

(1 edit)

really awesome stuff. dynamic maps, great relaxing music and sound design. this is sick 

Submitted

This is great! Feels like you're playing with a trainset, and I appreciate the complexity of the levels. Nice job!

Developer

glad to hear you liked it! I was definitely going for a trainset feeling when i made the models. Thanks for playing!

I liked it so much! It reminded me a mini metro game that I love so much. Was a bit difficult to get this level right after tutorial, but I enjoyed it!

Submitted

It’s a quite good idea, the rules are simple, but it can construct quite complex levels, very interesting

Submitted

This is great! A nice difficulty curve, but the vibe was chill enough that it didn’t feel stressful. Nice job!

Submitted

Such a cool game! Easy to pick up, hard to master. Clever idea and executed beautifully.

Submitted

Really nice game! Easy to undrestand but difficult enough to be fun. Very good idea and very good execution

Submitted

really fun little cosy game, reminiscent of mini metro. nice take on the theme, can definitely see potential if moving forward. good stuff team!

(1 edit)

I really enjoyed this game, it was easy to pick up quickly, yet still offered a good challenge. Unlike many other games, it didn’t make me rage, so kudos to you for that. Best of luck going forward!

Submitted

This is a cozy little game. The chill tunes are the best.

Submitted

What a relaxing game, pretty good!

Submitted

Love the concept here, as others have mentioned I think the biggest shortcomming with this game is that it thrusts you right into the deep end. Give us time to scale the difficulty and size of the levels but other than that great work, the level of slickness here for a game made in 4 days is great

Submitted

Very nice idea. The general vibe and the models are very nice, and quite impressive to make a nice-looking 3d game in 4 days. My one critique is that getting dropped into such a large first level is a little overwhelming. It would've been cool if the levels got bigger and more intricate, instead of starting out that way. The rail network in the first level is already quite confusing, so it would've been nice to be eased into it. But otherwise a super solid entry.

Submitted

I actually liked this one, just a suggestion that difficulty increase as we play may be just my point of view + keep control at some where + i found control little bit hard apart from it it was cool concept.

Submitted

I actually liked this one, just a suggestion that difficulty increase as we play may be just my point of view + keep control at some where + i found control little bit hard apart from it it was cool concept.

Submitted

Great and fun puzzle, keeps you on your toes, especially with added progression.

Great job!

Submitted

Ghad dang! Pretty cool! A bit of a big jump from tutorial to level one. Amazing work!

Submitted

Nice idea! I had a bit of trouble noticing the colors of the stations, so I was a bit lost at times, but that could for sure be tweaked in the visuals. Apart from that, the tutorial map is a bit too big - it felt overwhelming as someone who just fired up the game for the first time. :) It obviously reminded me of Mini Metro, but this is less abstract, and the addition of track switching makes it a bit more complex.

Viewing comments 26 to 7 of 26 · Next page · Last page