Balance issues aside, the damage mechanics are quite novel compared to other Vampire Survivor games, and it would be great if some build upgrades were added in future updates.
Eicy
Creator of
Recent community posts
As the game is not yet completed and lacks sufficient guidance, I am writing down the settings for the cardplay section here.
Each time the Champion takes physical damage, it gains damage reduction equal to 7% of its current lost HP percentage. All damage reduction is removed when it takes magic damage.
Card 1 Type: Physical Damage Effect: Deals 300 physical damage per second for 10 seconds.
Card 2 Type: Physical Damage Effect: Deals 10,000 physical damage instantly.
Card 3 Type: Magic Damage Effect: Places landmines along the Champion’s path. Each mine deals 1,000 magic damage when triggered.
Card 4 Type: Physical Damage Effect: Summons a spirit needle from every empty tile, flying toward the target point. Each spirit needle deals 0 base damage + 60 damage per tile it travels. Collides with enemies to deal damage and disappears on impact.

