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As the game is not yet completed and lacks sufficient guidance, I am writing down the settings for the cardplay section here.

Each time the Champion takes physical damage, it gains damage reduction equal to 7% of its current lost HP percentage. All damage reduction is removed when it takes magic damage.

Card 1 Type: Physical Damage Effect: Deals 300 physical damage per second for 10 seconds.

Card 2 Type: Physical Damage Effect: Deals 10,000 physical damage instantly.

Card 3 Type: Magic Damage Effect: Places landmines along the Champion’s path. Each mine deals 1,000 magic damage when triggered.

Card 4 Type: Physical Damage Effect: Summons a spirit needle from every empty tile, flying toward the target point. Each spirit needle deals 0 base damage + 60 damage per tile it travels. Collides with enemies to deal damage and disappears on impact.