This is a cool game. I think the art and color palette works well, as do the sound effects. The turtle style programming is executed pretty well, and I love how much juice the wall hit effect has. The jump forward command is a unique bit that I haven't seen before, and it really adds a lot to the puzzles. Speaking of puzzles, this is an impressive number of them for a jam game. I was able to beat 16 out of the 21 pretty quickly, but those remaining few seem like they'll take a lot more tinkering for me to solve.
The only suggestion I have is to (almost) never use the default Godot font/UI styles when doing low res pixel art. Switching to pixel art fonts, panel styles, sliders, buttons, etc. really helps with readability, saves screen space, and in my opinion adds to the immersion of the game. I know you mentioned a fix for the font in another comment, but I think doing pixel art style boxes for stuff is also worth it. I've found it to be pretty quick and it does a lot to improve the feel of the game.
Thanks for making a cool game!




