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(+3)

While the gameplay is a little unclear at the start, I think the concept, art, and sound design are all excellent. The gameplay loop gets a little awkward when you want to redirect the train. I kept wanting to shuffle some of the rails around, but having to place all of the held rails before being able to pick up any got in the way. Simply being able to do both seems like it would really smooth out the experience by letting the player focus on one section at a time, instead of building the first stage of everything at once. I did run into the random crash bug a few times so I didn't finish very much of the game, but from what I saw the art and environments really do look great.

(+1)

Hey! Thanks for playing and taking the time to post valuable feedback :) 

We discussed internally the idea of having a more "complex inventory" where you can at the same time have multiple different resources. We wanted to try to find a different solution and/or balance first. Because it then means you need multiple buttons for the actions or a selection menu (more work) and you loose the tension and tactical choices of games like Overcooked (who was one of our top references). 

At the end, I'd still persevere a bit and try to add an option to "throw item you hold" first before trying the complex inventory I think. but I totally agree with you that something needs to be done 🙂. Especially because the 3C aren't good enough currently to support the experience we wanted.


Once gain, thanks for your feedback!