Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dark WishesView project page

A small dungeon module
Submitted by Carlc75 — 3 days, 14 hours before the deadline
Add to collection

Play game

Dark Wishes's itch.io page

Results

CriteriaRankScore*Raw Score
Playability: how easy would it be to run this module?#563.8333.833
Layout: how easy is it to find all the presented information?#734.0004.000
Writing: how clear and/or interesting is the writing?#853.8893.889
Theme: how well would the module have fit into the Appendix N?#864.1114.111
Overall#1053.7443.744
Art: how well does the art support the other content?#1802.8892.889

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Interesting dungeon, I was confused by "crepuscular" and also by why the genie's head and body were separate? I feel like I'm missing some lore.  Clear layout, very Appendix N feel.

Submitted (1 edit) (+1)

I love the old school blue map and AD&D formatting of the adventure.

Some of the murderhobos I've known would hear that a blind man has 1,000 gold and focus on robbing him instead of going to the dungeon. That hook may be a bit distracting as written.

I'm confused by your use of "crepuscular" in this context, as it doesn't match the definition of the word as I know it.  Its use feels very Gygaxian, though.

I love the Midas ooze. The XP to gold conversion is interesting, although it does seem like an enterprising player might figure out a way to scoop it up (a resilient sphere or cube of force or something) and just unleash it on their foes to both clear them out and finance their wildest dreams. Extremely fun, though, and an exciting idea.

I also like the structure of the dungeon, requiring characters to visit each of the rooms in the funhouse before reaching the end. Given the way the wishes are handled in this dungeon, the genie certainly does seem like a jerk worth imprisoning.

The way you handle falling into the void is very elegant. While that kind of scenery is very evocative, it's often a pain in the butt to run, and you found a good way to do so here, with kind of a Looney Tunes end to the effect.

Submitted

I found the genie idea very interesting, and turning his lamp into the dungeon itself even more so. Very evocative and in keeping with the Appendix N feel. The idea of levers being necessary in each room, as well as the head and body being separate, is very good. I liked the adventure overall and the map, which has a classic feel.

Submitted(+2)

The premise and execution of the environment are well in-line with the pulp sensibilities of Appendix N. The layout is clean, legible, and well-organized. The hub and spoke dungeon structure works well here. I don't think it detracts from the fun, but parties will likely catch on quick that "if we pull this lever, something is going to attack us." A party may struggle to justify staying after a few brutal combats knowing there are sure to be more. On the other hand, the Midas Ooze encounter is frankly genius; even if the party takes some casualties, I don't think they'll be too mad. Solid showing, here.

By the way, declaring OSE compatability and using the logo requires you to use the legal text (which I didn't see in the module or on the project page) from the TPL and to shoot them an email if you haven't done so already since this is for commercial use. You can still make your text creative commons, though.

Developer

Thanks I will either update to fit the needed text or remove the logo!

Submitted(+1)

A plethora of groovy and light-hearted elements.  Perfect throwback fonts and blue map.  I could see this tossed into a fun-house mega-dungeon as a sub-level.  There are some ironic, comical Appendix N authors like Frederic Brown or maybe L. Sprague DeCamp.

Submitted(+1)

Loved the Arabian Nights vibes. Layout is very clean and old school, just like the map. I'm amazed you found room for all that read-aloud text, but it all works. Pretty much usable in any campaign. Very nice work.

Submitted(+2)

This is a neat lil' dungeon that you can drop in dang near anywhere which makes it versatile as heck.  loved the dungeon key and random encounter table you included with your map. I wish the map had some loops, because I could foresee my players going clockwise through each room. It's not bad, but there isn't much opportunity for interesting path choices when exploring the space. That's a thing I always want to see and have in my dungeons.

However, the monster stats and also the boxed out player-faced information is incredibly useful and makes it easy to pick up and run without having thoroughly read it. I love those kinds of delineations, so thank you!

Submitted(+1)

Straightforward, clear and easy to run.  I love djinn.  I would like to have more info on their personality.

Good job!

Submitted(+1)

This is great. Djinn are always a great monster to throw at players. The void room sounds interesting to fall into...

Submitted(+2)

I love the layout, and the theming. Gonna be converting this to SD for my home game if I can.

Submitted(+1)

The image of descending into a gilded genie lamp beneath a  mountain  sticks so vividly in my mind! You could play a lot with offhand player wishes/wants/comments here which i think could be super fun. I also love that "social climbers" are monsters lol, maybe past adventurers that have gotten trapped here!