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Reading this warmed my heart, and I'm glad to know you had an enjoyable experience! Many of the devs are in our Discord server or post their works on Twitter if you want to chat more with them or anything. Thanks for participating! We hope to see you next month. :)
First off, welcome to the jam!! I hope you've had a fabulous time here. :D
The polish in graphics on this was really nice! I love chill matching games like these. My step-mom plays them all time too.
What got me was the moving pieces around. I was surprised that this was keyboard-based rather than mouse? Any reason for that?
Nicely polished game for your first time!
First off, welcome to the jam!! I hope you had an awesome time. :D
This was reminding me of a game called Earl and Toe jam just from the graphics. Haha, which I appreciated and enjoyed. I was a bit flustered that harvest was not, in fact, 'H' but it was 'K'. Good thing you included that in the description!! The controls, in general, were a bit wonky for me.
I appreciated the art and gameplay. My favorite part was when you lost on a level, and the camera zoomed in. That was hilarious. Idk why. It just was.
Overall, for your first jam? Fantastic job!! Hope to see you around here more.
The sound effects really make this feel quite retro. My biggest issue with it are the controls for movement. I agree with Griddolini in wondering why the player's acceleration is so slow. To make it more challenging, perhaps?
Nice 3D work, and I enjoy the harvest of enemies once they're dead. Haha. Good job!
Not sure that I have anything to add that's not already been said. It's very well polished for a jam game, and the art/music are fantastic. Great work from you all, as always.
Definitely agree with Dalton about the models being rather dark.
All in all, fantastic job! :)
First off, welcome to the jam!! I hope you had an awesome time.
The art and music are perfect together, and the gameplay is pretty fun, in my opinion. The only thing I wanted more details on was how many of a thing did I need to get a power up. That wasn't super clear on screen to me, but this is fantastic work for your first game jam. Great job, and I hope to see more entries from you! :)
This was a solid interpretation of the theme, in my opinion. It took me a bit to get the hang of chaining them together, since they move on their own. It got difficult fast for me, and I loved it.
And you said you didn't have much time?? What?! Haha.
This has solid mechanics but could use some cleaner UI, because I didn't always know when I could add another to my group. I'd also like step-by-step- tutorial rather than a one screen of it all, but it worked for this.
Overall, nice job as usual. :)
First off, excellent tutorial. Not only was it step-by-step for the player, but you even had isolated spaces where the player could perform each action. Brilliant!
I enjoyed the music but wasn't sure if it fit or not, personally. The gameplay was fun and rather challenging. I didn't see much use for the grapple other than getting from one end of the map to the other. Also, very nicely done mini-map. Kudos for that. I will agree with what Inglo said about there's really no incentive to move beyond one patch of the map. You can bunker down and sacrifice all others, really, at no cost to yourself. Maybe if each patch spawned 1 type of plant or some sort of variability? Dunno.
All in all, a good game here!
For a first jam game, this is simple and well executed! It took me a while to remember which key went with which shape, but I guess that's kind of the point. Having 3 up at any time threw me off, initially, as well, but I got the hang of it and it was fun! Good job, and welcome to the jam. Hope you had a good time. :)
This was simple but fun. My favorite part was the fact that once you made it to the bottom, you had to traverse back to the top. I loved when Smiley became a giant sunflower and destroyed everything in that radius. Like I said, simple but fun. Well done!
The graphics and story are awesome. I agree with Winged that the gameplay is repetitive after a bit. Variety in enemies and attacks would help a lot, I think. Again, it looks awesome though, and I love the animations. Welcome to the jam, and I hope you had a good time. :D
I freaking love this game. I wanted more detail on the market graph, but I just kept sitting there waiting and hoping for the high price point. It was crazy how hooked I got. I think a short tutorial and some more UI things would really round this game out, but it's good as is, especially for it being your second jam ever. Kudos to the team and hope you all enjoyed the jam enough to come back again! :)
Edit: Yes, you did not export the game correctly, but it's still runnable. We'll get that fixed for next time. :D
Edit 2: The explosion sound is crazy loud and scared the crap out of me. An on screen warning would be nice!