Ran this tonight and had a blast!! My group loved it. Surprisingly, no deaths...
However, I did find some typos, though. How should I report that?
The cover of this is brilliant. Azure being in a different color, The New York Grimes quote, and the sticker peel make it awesome. I was unsure at first about the all black background, but I think it works. I do wish the text was slightly bigger and brighter?
Love the 1-2 sentence blurb below each heading of Clues and Rumors which helps place how we should feel about those tables. I also appreciate how everything is focused around the item and not where the item comes from or anything else. It's up to the GM to drop it somewhere or provide it more lore. Great job turning 1 item into 4 pages, haha.
A classic religious-based adventure. I love the layout and design! One of my favorite parts is what's marked clearly as GM-facing versus player-facing with the journal entries provided. That makes it super easy to run, but the background on it makes it just a tad difficult to read. The Shadow Manifestation table is great, and I love how it looks like its own scrap of paper. I also appreciate that straight violence is not the solution to fixing the problem. Great job!
This is a neat lil' dungeon that you can drop in dang near anywhere which makes it versatile as heck. loved the dungeon key and random encounter table you included with your map. I wish the map had some loops, because I could foresee my players going clockwise through each room. It's not bad, but there isn't much opportunity for interesting path choices when exploring the space. That's a thing I always want to see and have in my dungeons.
However, the monster stats and also the boxed out player-faced information is incredibly useful and makes it easy to pick up and run without having thoroughly read it. I love those kinds of delineations, so thank you!
This is super cool and love that it's free and print-and-play. Thank you so much!
Rules question! Just to confirm...your initial movement from Stripline Express into an intersection counts as an IN TRANSIT move, so you'll always take that step before moving to the INTERSECTION phase, right? This means you'll always tick up TIME before getting to do any actions.
Of course!! Yeah, you can share on BlueSky. You can even tag me here: https://bsky.app/profile/bakenshake.bsky.social
I was also at this table that weekend and did a full play report on my blog here if you're curious: https://theplayreports.com/posts/ito-kala-mandala/
But yeah, it was a great session with an awesome module.
It's not outdated. An HTML5 version is fine as it's playable on all 3 platforms.
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