Play game
One Turn Kill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #1699 | 3.800 | 3.800 |
| Enjoyment | #2727 | 3.200 | 3.200 |
| Narrative | #4182 | 2.267 | 2.267 |
| Audio | #7591 | 1.733 | 1.733 |
| Artwork | #7688 | 2.000 | 2.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
like infinites in Magic, certain cards combos can be played in a loop.
Leave a comment
Log in with itch.io to leave a comment.






Comments
Oooh love the interpretation of the theme, and makes for very satisfying gameplay 👌
Very cool game! Loved how far you were able to take the single turn and interpret the infinite card loop idea. Loved the different interactions you created to make ever-evolving combos. I saw your post in the GMTK discord and would love if you could give my game a look!
Good game:) Very satisfying to spam a looping / repetitive card combination:) Some music could have been a good addition!
Good job!
What a game-- I love love love this concept. I'm a huge fan of deckbuilders like Dominion and the idea of creating an infinite loop is a genius implementation of the theme.
This game has a really cool concept! I love deck builders and trying to find an infinite combo to power up is a really cool idea. I had a loop going that was giving me free block and doubling it, but I think I misclicked somewhere and accidentally destroyed one of the cards.
I think the single thing that would improve this game most is adding sound effects. Just a sound effect when you draw a card or play a card would be huge for the feel. For you next game I'd like to challenge you to try to get sound effects in early even if they're just placeholder beeps and will be replaced later. As you're making a feature if you feel like eventually a sound would go here throw a generic sound in asap. Sound is the biggest bang for your buck when it comes to game feel and is the one thing that will improve how fun your game is the most. A generic sound that isn't perfect is often better than no sound at all, and adding placeholder sounds to be replaced later is much easier to do than trying to totally go back and do all sound implementation at once.
Awesome job!
I might have to come back to this one when I'm not trying to get through a bunch of games at once. I like the idea of you having to create a recursive deck, it's one of those fun silly little things in deckbuilders that always feels super fun because it feels like you're cheating the devs when it's actually intended. Sadly it didn't quite click for me on first play but I will try to come back to it again before rating closes.
I believed in the heart of the cards, but I couldn't still beat the demon. Good concept though!
I love this game so much. Super satisfying to play and ramp up abilities. It took me a little bit, but I finally beat it. Great job!
Oh my gosh I actually love this concept. Couldn’t beat it but it’s super fun to have an ah-hah moment when you discover a loop or an exponential scale.
What an interesting concept! Reminded me of my own entry somehow hahaha. I'll need to give it another try at a later moment, feels like you can make some really strong builds once you get the hang of it!
Really interesting concept, but it would take way too long to actually defeat the boss, unless I gave up before the "multiply damage by 1,000" card.
Thank you for playing my game! The Void Demon is supposed to be intimidating and appear undefeatable. There is no single card that drastically boost damage output but there are multiple card combinations that consistently scale damage output. They can be tricky to find and create.
My current fastest run in defeating the Void Demon is just over a minute: 1:08.319 (there's a speedrun clock in the endscreen).
Oh, I probably wasn't using the right card combos then. Knowing it can be beat in about a minute makes me feel better. I thought it was going to take me over an hour of clicking before defeating him, lol.