With only a handful of mechanics, this game has created a very fun arcade-style experience. It's fun to move around, it's fun to dash to the sword, and there are a lot of interesting micro-decisions on how best to handle the enemies. Great stuff!
coyoteproduct
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This was surprisingly fun! We got the hammer and did our best to group up the mobs together and then unleash massive damage. I think some variety in music would have been interesting, as well as some sense of progress: are the waves unending? Do they get harder?
The implementation with the loop theme was also good: it made for some good strategies as you tried to go back and forward to either group mobs or isolate them, depending on what weapon you had.
Thank you for your kind review! There is an upgrade to go faster, but I agree that the speed in the beginning is super slow.
It's interesting seeing other people's experiences: my hope was that Days 1 & 2 would feel strained (but you could buy at least one upgrade), Days 3-5 would feel balanced, and then by Day 6 & 7 you're cruising. I think some people felt that arc, but not others. Balance is hard in a game jam and seeing all the comments really help inform how I can tweak this in the future.
I love that the loop is part of the platformer-- this was a very clever and fun game to play. I enjoyed the boss fight immensely. If there's more time to work on the game, potentially being able to throw projectiles at the top part of the loop instead of right in front of you might be nice? But overall, very fun game.
