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I enjoyed the exploration aspect and trying to bring things back to the birdcage-- and remembering how I had come. A mini-map might come in handy, but I'm guessing that the aesthetic of the game was to be a bit brutal and have you rely on memory. A very clever and fun little platformer!

Thank you!!! And you're right on the money- you're supposed to have to take the time to explore and figure out where you'll need to rush to. Maybe there'd be value in an unlockable minimap if it were bigger, though...